18. Longshot by Nick Wedig
Thought five: This is one week? Either people are using stuff they've been saving or I'm nowhere near as good as I thought I was at this.
The Good: How the characters are created are a kind of poetry. Limited resources, murderer on the loose. Space western!
The Bad: Bag of dice needed and the bidding pretends you understand what is a stronger bid.
The Other The town prostitute? Really?
Would I Play It? Many, many times. Though I'd harbor resentment that it look too polished. :P
19. Over The Wall by Jonathan Lavallee
The Bad: Maybe he should have finished a character sheet or something like that.
The Bad: It would have been nice if this Jackass didn't assume everyone knew what Parts could be sold off.
The Bad: Does he really think this studded would creep anyone out?
Would I Play It? Sadly, yes. It is my game after all.
20. Burning Your Skin by Sean Nittner
Thought six: Can we all agree to ban first person singular when writing #rpgs? I don't care what the author wants out of a Journey, I want them to care what I want out of a Journey.
Thought Seven: Do we have to have another lecture on appropriation folks? I'm glad we've avoided it so far with desert as an ingredient so far ...
The Good: This is probably the best teen becoming an adult game that I've read. Nice strong mechanic too.
The Bad: See above about appropriation and first person voice. From the text, "I've flavored the game with desert culture names; Egyptian, Arabic and Native American." Hmmm..... appropriation.
The Other: Excellent use of self done pictures to illustrate dice.
Would I Play This Game? I'm on the fence. It has lots of cool bits wrapped in a lot of pet peeves.
22. My God's Bigger Than Your God by Joe Prince
The Good: Hahahahahahahaha! This is so funny that I laughed several times. I think it helps that I don't care about religion.
The Bad: A great board game that came out in two hours ... wait, it was an RPG contest?
The Other: To make it more real the winner should keep all the coins used.
Would I Play It? Yes, with a bunch of people who aren't too religious. Otherwise there may be fights.
23. Brachininae by Alex Isabelle
The thought eight: As requested, I'm not going to pay attention to language since its written in a second language.
The Good: I really like the whole flashback idea, as well as having control over what questions you answer.
The Bad: The ending seems a little, meh. Selling out doesn't really seem to do much.
The Other: Quick, Skynet has released the Terminators. Seriously, it works well with the WWII theme.
Would I Play This? No, I think that there are other memory games with endings that I'd want to play.
24. Never to Die
Thought Nine: Like if I say fuck a lot and talk about my boys kickin' shit over it's cool and edgy, right?
The Good: Really nice mechanic for a surprise ending. Reach into the bag and find out!
The Bad:Rampant mysogyny. Because we all know that only guys play RPGs. Not like 51% of the population are women. Naaaaw.
The Other: So ... How many dice do I need? 90? Oh, 90-ish. Do you secretly work for Chesex?
Would I Play This? Fuck no. See, edgy right?
What's in the Binder
1. Cosmic Journey
2. Bridge Across Eternity
3. Skin Men
4. Danger Mountain
6. Over The Wall (It's mine, so duh)
7. Pub Crawl: take the edge off
8. In Skin City You Need an Edge
9. Going Home: an urban power fantasy
10. Chaos Lords and the Desert of Death
11. Sparks from the Fire
12. My God's Bigger Than Your God
13. A Trick of the Light
14. Paths of the Resolute
15. nowhere ROAD