Sunday, January 15, 2017

Actual Play Report - Dragon Age

I had a good time today. I ended up running a Dragon Age game for my son's 20th birthday with two of his friends. Daegan has a pretty good knowledge of DA, his friend Basil had played DA:O and DA:I a while ago so he was rusty and Saiden has no knowledge what so ever.

Because it's Dragon Age, I got to have fun putting it somewhere. I decided that I had put it 30 years after the Inquisition in Fereldan. Alistair had two children who were of age, and decided that he was going to give the throne to his younger daughter, because she viewed it more as a responsibility than a right. He was also having the nightmares so he was going to voluntarily leave the throne.

With that little bit of information, they made their character.

We had Marden Macoda a Fereldan Freeman, who was looking to get money to buy back his land from the Arl of West Hills. There was Oerik Gundaar, a surface dwarf who wanted to explore based on the stories he had heard. He wanted to travel to all the important places that those who defeated the last blight had visited. He also wanted to display the value of surface dwarves and help raise them up in the caste system. They joined forces because they would end up helping each other. Finally there was Alistair with no last name. He was a city elf from the alienage in West Hills whose family had been wrongfully accused of a crime and were executed for it. Alistair (named after the King) wanted to advance elven freedom regardless of the cost. He had signed on as their servant, because it would give him access to various places he normally wouldn't appear and he would have an excuse.

Game started, and they ended up in Redcliffe looking for adventure. Tried to show that it was a bit better than it had been before. There's no alienage (like in DA:I) and things were fairly integrated. It wasn't as if all people treated all elves fairly, but it was better than most. I gave Alistair an option to mess around with a rich merchant who had berated an elf for dropping a package, but he just helped her pick up the packages and deliver them to the house. The whole kitchen staff would have covered anything up, but he just tipped his hat and then met them in the tavern.

They had heard that the Arl was taking petitions with the Future Queen (Elizabeth Theirin) who was visiting. They split up and one of them decided to wait in line, while the others listened to what was happening in the tavern to see if there were any jobs available. Oerik was in line, and he decided to pass the time by telling a story about a great monster hunter named Martin (he kept getting Marden's name wrong, it was a great thing that came up a few times and every time it was a different name) who had just come to town. While Marden and Alistair heard about a pack of giant spiders who kept coming back year after year and they needed to get someone to clean out the nest.

I figured that was "Dragon Age'y enough for a "let's figure this out" kind of game.

Anyway, they went in and fought the spiders (who have a minor challenge rating but ... yeah ... no. Armor is a pain if you're not swinging a big sword) and they discovered that the reason they kept coming back was that there was a crack further down that led to the deep roads. That was because 3 Genlocks showed up and started fighting the spiders. Eventually only the players were left standing, which is when they discovered the hole in the wall.

They stuck their heads in and Oerik saw something shiny on a statue down the rock slide and across the path to a statue. To help raise money he ended up running down to get it, which is when a Hurlock and two other Genlocks showed up. They managed to get the ring, run away and kill the Hurlock, having the two Genlocks run away in cowardice.

They end up covering the hole as best as possible, and make it back to town. Their efforts led the Captain of the town watch, Captain Carvella, to provide them with an introduction to the Arl. It allowed them to skip the line and get directly to the Arl. They get brought into a nice room, and wait for a bit and then Arl Connor Guerrin (the boy you can rescue in DA:O, I decide that you did and he managed to take over with a Templar companion, named Maeghan. I had an idea of how that worked but we didn't get into it really) showed up to thank them and pay them for their time.

That's when the Future Queen showed up to complain about being cooped up all day, and about this ridiculous story she heard from the cook about a new monster hunter in the city. That's when Marden mumbled his greeting, Oerik took the opportunity to try to spin a yarn, and Alistair was like 'this is the person I need to attack for elven freedom.'

It was a great moment. Mainly for the potential drama that would ensue.

Anyway, the next day they go to the chantry where the celebration is being held. Oriek is busy wowing the crowd with a story about their battle with the spiders. Marden was talking to the captain about what work they could be doing and for what price. That left the Arl, his Templar companion, and the Future Queen herself. There was a moment when Alistair was tempted to try to assassinate the queen. I would have let him try too, but he decided against it. So I decided to continue with my plot of having a guard run in and tell everyone that they needed to get to the castle because there were people invading.

Marden and Oerik stayed while Alistair followed the Arl and the Future Queen to the castle. They stayed and discovered that the Arl of West Hill was there representing Duncan Thierin as the true King of Fereldan. They had declared Redcliffe to be treasonous and would now be under the sway of West Hill. Marden tried to sneak away and Oerik stood up and tried to lie about how there was a way to Redcliff castle, and he knew of a secret way. I asked Basil if he was going to lead them towards the Deep Roads. It was awesome, but they had found that there was a Tevinter mage there who ended up using blood magic to pull the truth from Oerik who then threw the ring he had found at them so he could try to escape. They ran from some guards, found some horses and fled the city because someone should know abou tit.

Inside the castle, Connor said that he and Maeghan (the Templar) could hold off the mage, and the castle could hold off a siege but they needed to get Elizabeth (the Future Queen) out of the castle. The only person there was Alistair. There was that moment where he was alone with the Queen, in full armor and equipped with her weapons, that he could have tried something. Everyone else was holding his breath but he said he wasn't going to do anything and they all met up to take Elizabeth to Denerim.

So thoughts on the system! Character creation is fun, though it has a "buying phase" part that I could always do without in any game. The mechanics were fun! I think stunts are something that should apply all the time, and there were a few moments when we had to kind of come up with our own stunts, which were fun. They had a great time, which is always the goal.

Saturday, January 7, 2017

Character Generation Library - Dragon Age

My son is having his 20th birthday, and usually I say that I'm going to run a game for him for his birthday. Well, his friends are notoriously difficult to schedule, so I'm going to run a game for just him this year and after much deliberation it's going to be Dragon Age.

I'm looking forward to it, because I bought the Dragon Age book because I'm a huge fan of the series (number 2 for life) and I got to play around with it a bit but never really got the time to sit down and play that. So I'm going to make a character to refresh my memory on how to do that, and it might just give me a few ideas on what I'm going to run for his birthday.

So let's make a Dragon Age character.

There are a wide variety of options for making a character, but there's a random rolling stat version which I'm going to use because the most kind of random one and it will make me adapt to what ends up on my dice rather than having to think too hard about it. You roll 3d6 and depending on what you get you can get values from -1 to 3.

There are 8 stats Communication (I got a 1), Constitution (also a 1), Cunning (a 1), Dexterity (a 1), Magic (a 3 ... shit, I'm gonna have to be a mage now don't I?), Perception (a 2), Strength (a 0), and Willpower (a 2).

Yup. That's gonna be a mage right there. Doesn't have to be, but with that high a magic score someone at sometime was going with magic with my background. The big question is what kind of mage. I could go with either an Apostate or a Circle Mage. I decided to go with Circle Mage because I wanted to be an Elf and didn't need the extra angst of also being an Apostate and you don't do Elves in Tevinter.

When you get your background you get some set benefits. The first one is my magic goes up by one so it's now a 4, which is pretty damned impressive. Then I get to pick an ability focus, so I took Cunning (Historical Lore). I get to pick human or elf, which I did, and I get a bunch of various languages so I grabbed the Trade Tongue, Elven, and Ancient Tevene. Now you get to roll 2d6 and get those extra bonuses. I got a 6 and a 9 which means I got Perception (Seeing) and Cunning (Cultural Lore).

Now comes the class features. A class sets your primary and secondary abilities, which is important when it comes time to levelling up. I also have my starting health of 20+Constitution+1d6 (20+1+4) for a total of 25 and I get my weapon groups of Brawling and Staves. Beyond that there are the level bonuses. As a mage at level 1 I get Arcane Lance, which is the fun magic ranged weapon you get in the video game. I don't have the focus to get the bonus, but it uses Magic to roll so that's pretty sweet if I have to fight anything. I get Mana points of 10+Magic+1d6 (10+4+2) for 16.

I have Magic Training which means I get to pick some spells. I'm going to take Heal because that only makes sense. Winter's Grasp because I liked the spell when playing the game, and then I'm going with Frost Weapons. He's been focusing on how to use cold magic to make food last longer in Alienages, which is why his focus has been on primal magic. It's a fighty game, because video game, so the spells are all cold related but I like that theme.

Then I choose my starting talent, and I change choose between Chirugy, Linguistics, or Lore. I only have the pre-requisites for Linguistics so I'm going to take that. I can learn an additional language which is going to be Orlesian because why not. I think they're in Ferelden, but Orlesian is basically French so I can have fun with that.

Equipment is next, I get a backpack, travelling clothes, and a waterskin as default.

I also get one weapon and a staff as a mage. The weapon I'm going to take is just the staff, I don't see this character wielding another one. And now I have 58 sp (50+2d6) to spend on stuff. Ugh, I hate shopping. It is the worst thing in the world for me. I don't think this character needs anything, and seriously when I run it I'm more interested in the video game style of buying things. Healing potions and better weapons and armor. Way more difficult in the RPG version than the video game version so I might just do away with the money because this is meant to be a cool story rather than a "how much money you got."

Come up with a name and some distinctive features. Going to go with a Ferelden name and say Garrick, which is in the book. He's an elf, and he's missing his pinky ringer on his right hand because of frost bite.

Next are Goals and Ties. Goals are easy, because it's a solo game, but ties require other people so I'll just make something up.

Goal, to try to find old magical artifacts that can help him create ways to keep food from spoiling. There are plenty of techniques, but something that can really extend the life of a cold cellar or something like that. It was always one of the things that never really got covered in the game, circles are like universities but also in that they were doing research and study. While a lot of it felt esoteric, it's nice to have some kind of study that works towards benefiting people.

Ties, Adrianne. She's the Templar that's assigned to go with Garrick on his quests to find magical artifacts. She's not huge on the magic stuff and mages, but she's sent out with me as punishment for being a little too "harsh" with some of the circles mages.

This character is set around DA:Origins then.

And that character is done. See the sheets below.



Monday, January 2, 2017

Character Generation Library - World Wide Wrestling

Ended up looking at the bottom of my list and saw my folder for all my *World games (yes I know it's pbta but I like my wildcard characters okay) and decided I'd do one of them. That means World Wide Wrestling because very much yes. I'm a huge wrestling fan, not necessarily the biggest wrestling fan in the world but still, it's so much fun.

Anyway, I used to play in this facebook wrestling game. It wasn't much of a game, the whole thing was really luck based and build based and kind of meh. But the beautiful part of the game was all the trash talking and storylines that you would get to do. Like all things, if you had terrible people it was terrible but there were some amazing folks on there that were super fun to play with. I remember one time my character and another character had a set of Shakespearean insults going back and forth. There was another time when I was able to finally win a title because of how the storyline played out. It was just so much fun.

That's the character I want to make. Billy "Big Brains" Bonanza, the smartest man in The Game. He even had his entrance music which was Atmosphere's Smart Went Crazy because it fit so well.

Anyway, let's see if I can shoe horn my favourite kind of wrestler in there. The super big talker who doesn't necessarily have the flashiest move set. Something along the lines of the Miz, who I used to hate but have grown to love in his smarmy heel role this past year.

Step one is choosing a playbook, and I got a bit stuck. Brought it up on twitter and ended up talking with Nathan about this, and there really isn't a playbook for that. We discussed doing things from the International Incident files about using the Indie Darling, but it still wasn't quite what I was looking for and it feels kind of like "Well, you should be using the main book since that's what you're doing" so I'm going to go with the Golden Boy because it fits the most from the main book. It's all about talking and less about wrestling.

Now you get your starting stats which is Look +1, Power 0, Real -2, Work -1 and then I get to add a +1 to any of those stats. Look is your IT factor, your charisma. Power is your strength and the moves you get to make. Real is how you can blur the lines between kayfabe and reality, and Work is your wrestling ability. I don't want a -1 to Work, so I'm going to give my bonus to Work which makes my stats.

Look +1, Power 0, Real -2 and Work 0.

Next comes Heat which is how intense and how much the crowd gets into the relationship between wrestlers. This is where you'd be making these characters with everyone, so that it's a little bit harder to do in this case. I'll just make up some wrestlers and answer the questions and build up the heat there.

Who did I debut with (and leave behind)?
My former tag team partner Grey Stallion. We were Brains and Brawn but we were quickly split up after the first few months because Stallion really couldn't talk on the mic. He's been jobbing to everyone lately.
Who's taken me under their wing?
Jebb Wilson, the "rival promoter" who is here to invade the company. We're hoping we can convince creative to let us work together and I can be the backstabber who joins the other side.
Who's jealous of my rapid rise?
The current Champion, Jake Rise. He thought I was going to end up with Stallion, and talked smack about me in the locker room. Now that I'm on the rise, he's unhappy with the situation.
Who has taken upon themselves to teach me a lesson in the ring?
Jake Rise, he's said to other people that he's going to show me what "real wrestling" is.

That means I have +1 Heat with Stallion and Wilson, and +2 Heat with Jake Rise.

Now I'm going to pick my two moves. I have my finisher (which is called Dumbfounded which is basically the Blue Thunder Bomb because that looks awesome for something kind of straight forward) and two other moves. I'm going to take Dynasty Scion which is going to up my Look by +1 and then I'm going to take I Am The Future because I know that there's a lot of threats that Billy's gonna make because he's always going to threaten to out smart his opposition.

That's really it. There is more thought to the game, and a whole section on how to play your wrestler but that's for down the line and not something that I'm going to be doing now.

Here's the character sheet:



Wednesday, December 21, 2016

Character Generation Library - Kobolds Ate My Baby ... in Colour!

I remember buying this thing when it was held together with a piece of construction paper and a staple. Yipping like a kobold was such a big part of my game playing when I was younger it may be why I have kobolds (though not these kobolds(tm)) in Critical!: Go Westerly. Because I think they can be kind of intrinsically funny even if we went in the complete opposite direction of KAMB.

If you've never heard of it, this game was on of the first "Beer and Pretzels" games where you played Kobolds who were attacking a nearby village for food to prepare for the feast that King Torg (All Hail King Torg!) was going to prepare this evening. The best food for kobolds, human babies! So you were to go forth and find things that were delicious and bring them back.

With that in mind, it's time to make a Kobold who will go forth and get food for the feast for King Torg (All Hail King Torg!)

Step 1 roll for stats. Roll 2d6 for the four stats. Brawn, Ego, Extraneous, Reflexes, or as they call it the BEER system.

Brawn is for how big, mean, and tough your kobold is. Ego is how smart your kobold is. Reflexes are how agile, dexterous, and flexible your kobold is. Extraneous is the roleplaying stuff, I guess.

Using random.org I roll 2d6 four times. There's a stat array but ... this game is meant to be ridiculous so wild random stats are part of that. I have a 6, 5, 9, 8 which is applied to them in order. Which makes it Brawn 6, Ego 5, Extraneous 9 and Reflexes 8. I ... don't think I would have picked it another way. These stats turn into the Handy Numbers which gives me a MEAT of 2, a CUNNING of 2, a LUCK of 3, and a AGILITY of 2.

Now onto the Skills! You only ever get a maximum of six skills. I have to at least take one skill from every stat range before I take a second one. Technically, I can only have as many skills as I have ego, which would mean five but there is a way to honour the ancient kobold hatred of math by giving my 7 skills. I'll take it! There are everykoboldskills that I can take. I don't have to, but everyone I don't take gives me a cheque on the horrible kobold death record chart.

Thankfully there's only one and that's cook.

Also, if I start to min max, like using the seventh skill for my 5 ego, then that's a cheque! Also, if I find myself trying to overthink this that's a cheque, and if ... you get the point.

I think I'll stick to six, because I can. So here's my list:

Cook
Lift
Speak Human
Hide
Speak Critter
Sneak

I like the idea of being the one that sneaks around trying to get the humans to fight so I can take the tasty, tasty things. Also, no Dangerous Skills for me because that's not for sneaking.

There are +Edges and -Bogies that you get like +Bark Like a Kobold where if you bark like a kobold in game then you get a bonus die. +Kobold Senses which means you can see well in the dark and work off of an amazing sense of smell. -Fearless which means you're not afraid even when you should be. -Tastes Like Kobold, which means if you take damage all critters will love to take more bites out of you. Any non humanoids have to make a check or even the cows will start to stampede to get to your little kobold. Beyond those, you get one random +Edge and -Bogie. Rolling I get a 1 and a 5.

+Animal Chum which means that animals like me and they won't attack me unless I attack them.

-In Heat. *sigh* I was having so much fun up to this point too. I guess it's a thing? Basically dogs follow you around and you have to roll to prevent yourself from "humping" human legs. I just ... really? I'm going to keep it because I rolled it but this could have been better.

Now that I think about it, it was probably there in the original too and I was just 15 so I thought it was funny.

*sigh*
Moving on. No magick for me since I'm not a Lackey! Which means straight onto gear.

Continuing onto my cowardly theme, I'm not going to roll for any dangerous stuff. I'm just going to get regular gear.

1, 5, 5

1 Armor gets me Small Shield! which can take 4 hits but has the drawback of -Item which means it takes up a slot in my paw, which means I'm only going to take a weapon and with a 5 it's a Dead Rat which is -Foul Smelling which means my kobold is foul smelling while I hold it, and I will hold it for such a long time. We're friends.

I have 6 hits because I don't have any Edges that will work, plus the 4 from the shield.

Now I just need to come up with a name. I figure I'll go with Klath, Destroyer of Tastebuds which has to be used at all opportunities.

Anyway, it was a lot shorter, amusing until that speedbump and the character sheet is below.








Tuesday, December 20, 2016

Character Generation Library - Marvel Heroic Roleplaying

So this is me trying to do my first Character for the Character Generation Project. If you don't know what it is, you can look at this page for all the details of what's involved.

With that in mind let's start with Marvel: Super Heroic Roleplaying. I want to start here because I love this game, but also because a lot of people were like "Uuuhh, there isn't a character creation system here" and that always annoyed me because it does, it just doesn't have a lot of rules that we've come to expect with character generation.

Instead of coming up with some stats, it's probably best to come up with a concept for what I want and then see how the game can make that a reality. To be honest, that's how I usually came up with characters for systems like Champions, but what's great about MHR is that I don't have to worry about how it fits under a point system. I can make the exact character that I want.

Since this is Marvel, most of my exposure and love of those comics were through the Mutants rather than through say Captain America and the Avengers. I don't really want to deal with the "adult" x-men though, I think doing something at the school would be fun. That makes it a young character, but what kind of powers should they have? I'm usually playing speed/smart characters so I'm going to try playing a large, power character. I think the idea is that they've got a lot of muscles, and strength but it's grown in such a way that it's covered their body in weird way. What would be odd for us comes naturally to him, and vice versa. Included is that he can't really talk, because of how the muscles of grown around his mouth.

He's 15 and I'm going to call him Slingshot, real name is Maurice Francois Benoit.

Now comes the character creation part. I have to put a D6, a D8 and a D10 into Solo, Buddy and Team. I think he's one of those people who works really well when someone knows him, so the Buddy gets a D10, and better on his own because he's unpredictable which makes for the D8. The team gets the D6 because he's just too unpredictable to work well in a team.

Next comes the Distinctions, you get three of them. My thoughts are:

-Moves in mysterious ways
-Frightening Visage
-Wallflower

The way he moves can be both a good thing and a bad thing, same thing with the ways his muscles have grown over his face. If he wants to be comforting it will be harder, but if he wants to be intimidating then it's going to be something he can use.

Wallflower is fun because I can see him being really kind of shy and nervous about people because he's probably had nothing but bad reactions from people. Which makes one emotional, and two physical distinctions. The game doesn't differentiate, but it's nice to have some variety.

Now comes the powers. He really only has one powerset, which is his over and strangely developed muscles. That means he's going to have a lot of strength, speed and reflexes,

Title: Slingshot Muscles

Enhanced Durability (D8), Enhanced Reflexes (D8), Enhanced Speed (D8), Superhuman Strength (D10).

Lots of physical stuff there because that's really all his power is. Nothing outstanding, but the great thing about Marvel is that this is perfectly fine. Sure Slingshot can't go up against Galactus, but really who can? (Rocket can, seriously had a great time and my plan was to shoot Galactus in the face. It almost worked).

Anyway, time to add SFXs and Limits:

SFX: Unconventional Attack. Step up your effect die by 1 when involved in hand to
hand combat.
SFX: Side Stepping. Add d6 to your reaction roll when attacked by anything physical.
Limit: Mutant. Gain 1 PP when affected by mutant-specific Milestones and tech.

I like the fact that his odd way of moving gives him extra effects when dealing with combat, and since he is a Mutant he should get the Mutant limit.

Next it's time for specialties. He's still only 15 so he's not going to have a pile of them.

Acrobatic Master D10
Combat Expert D8
Menace Expert D8

I think his musculature allows him to do some extra special acrobatic things. He's learned how to fight, but you wouldn't have him go toe to toe with the best ones out there, and he's learned how to use his face and his walk to intimidate people but those who really know what menacing is won't be intimidated.

Finally Milestones.

This is a fun part of Marvel. What do I want to signal to the other players how I want to play this character. I think the first one should be about how he feels about himself, so I'm going to call it Where the Heart Calls and it's going to be all about how he can push people away for being friendly with him.

The second one is going to be about violence, because I don't think he's particularly aggressive as a person but the way his powers work tends to put him in those situations.

And that's done. First one out of the way, hopefully the others can be done a little faster. The completed character sheet is below.




Monday, August 29, 2016

Fan Expo 2016 Schedule

It's that time of the year again. I'd like to thank Justin Mohareb for inviting me again to Fan Expo this year. My schedule is basically going to be panels and board games and ... maybe an RPG if I'm feeling up to it.

General Schedule is as follows though note I'm going to probably moderate more than I talk when it comes to panels and I'm not going to have a fixed OMG doing this game here schedule for game stuff.

Friday

Noon to 5:00 pm ish - Boardgame room running games!

5:45 pm - Publishing Your Own Tabletop Game
This is a fun one, lots of people with ideas that they want to talk about.

Saturday

11:15 pm - Writing Adventure Games
I haven't been on this one in a while, so it will be fun to talk about writing other game stuff!

12:15 pm to 4:00pm ish - Boardgame room!

4:45 pm - Board Game Design
It's going to be said with Eric Lang on this one, but there's going to be a couple of people here to talk about board game design! This one tends to be more full than the RPG one, but then again boardgames.

Sunday

12:15 pm - Getting Started in RPGs
Do you want to know how to get into playing RPGs? I'm sure there will be a lot of people here that will more than happy to share their knowledge about this!

1:45 pm - Promoting your game!
Now you have a game ... what does that mean? How do you get it into people's hands? How do you run demos and con games. This panels was really odd last year since we had lots of people attend and no one had a game they wanted to sell. Maybe this year will be different.

3:45 pm - The State of the Industry!
What horrifying tales can we tell you about the game design industry. Hellfire! Brimstone!
Actually, spoiler alert it's doing just fine.

Anyway, see you there soon!

Thursday, August 11, 2016

Gen Con 2016 - J'ACCUSE!

Gen Con has come and gone again, and it was a great event. If you look into what I've written in the past (there isn't a lot and it's stretched out over time so you could do your research) and you'll see that I have not always thought so. The fact that it gets better and better every year is a testament to the hard work and dedication of a large number of people who work within Gen Con.

That said, what did I do this Gen Con?

Wednesday
We arrived early enough that I was able to hang out with my Smirk and Dagger crew for a while but it came time to hit some events. First thing I ended up going to the IGDN social and running into a huge number of the IGDN folks there. It came a point in time where I still had all my stuff with me and it was getting crowded at Laughmillers so I left about 30 minutes earlier than I intended, then I ran into Matt and Michelle who dragged me back to the social. Which was great, and we sat down and also ran into Rachel Kahn and made introductions all around.

Then it was time for Trade Day, where it started to bode well that J'accuse was going to be just fine. Everyone we talked to loved the game when they left, and even people came forward to ask what it was about without us having to prompt them.

Thursday
This was day one, and I spent all of the day at the IGDN room over at the Marriot. I thought I was only running one game turns out I was running two games that day the first one was Chill and the second one was Critical!: Go Westerly.

Chill - Cold Dark Earth
The game went well. This is about the fifth time I've run this adventure so I've gotten it down pretty well. They players were spooked, not in a terror kind of way but one player was very much "I'm getting what feels like conflicting information, but I know there's got to be some common thread here. I love this!" It really shows how awesome Chill is as a game because you can totally evoke that feeling with the supernatural elements of the Unknown. They tried to take on the big bad, and I didn't even use all of its power and it manage to almost kill someone, mainly because they botched their roll and I colossal successed my roll and so with one punch I sent him across two lanes of highway. 

There was one issue that did come up, the players couldn't figure out how to defeat the creature. I did hint at several times what might be the answer, and they thought they had tried everything but the weapon right in front of them. This is a problem with any investigation game. You can give people all the clues that you want, but in the end sometimes they aren't going to get it. That's fine, in Chill because the mystery is usually how do you beat this thing, and if they don't get it they lose and/or get killed so it isn't as if it stops the play as much.

Critical!: Go Westerly - Just a Few Ingredients
This one is a fun little adventure that Geoff made from a one hour session that he devised for Fan Expo one year. I think it needs one more thing to make it a full 4 hour session, but sometimes with a comedy game you don't want to go a full four hours because being funny for four hours is hard.

There were some great moments in the game, the biggest was Matt who was playing Urist, ended up defacing a peat guild member's lawn by writing "WANKERS" in peat and setting it on fire. The thugs stopped and asked him if it was his battle cry, and once that was cleared up they started fighting again.

Friday, Saturday, Sunday
The rest of the con was spent being at the booth, and running events for Smirk and Dagger. They kind of blurr so I'll give people some highlights.

1. J'accuse sold out. We came in with 200 copies and we sold out on Saturday around 3:30-4:00pm. We could have easily sold another 50 copies of the game. There was some great word of mouth happening about the game and it showed with steady sales increases over the convention.

2. The Run For Your LIfe Candyman Game. Oh goodness how this child has grown. I realized how long we've been doing this game when after getting everyone into the kind of rituals we have around the game I had to sit down. I did it with a sigh of "this was easier when I was 25" and then I realized I had been doing it when I was 25 and that we had been doing this for 10 YEARS! We've had kids grow up playing this with us every Saturday and families and familiar faces and it's been amazing.

3. Playing with the Shut Up and Sit Down Folks. While we were in the middle of the Candyman game they walked over and asked if we had any games to play. We got to play a game of J'accuse where I ended up losing, in the most wonderful way. I thought I was safe, but I had mis-timed when I wanted to get hit with the motive in front of me and so everyone had all their cards in hand when it came time to nail me with the motive that would end the game. I had opened my copy, because we had sold out at that time, and when they left they wanted to know if they could have some review copies so I gave them that one because I can always get another personal copy.

We also played Dead Last, which was hilarious because we're all a wonderfully backstabby bunch and I ended up winning that game through a double cross at the end and a grab one and go which netted me enough to win the game. It was a very good time, and there were lots of laughs had by everyone.

With every Gen Con it was awesome to see everyone. I would name names but that would be a huge list that would require me at least an hour to type out everyone's name. You amazing people know who you are, and it's always great to see you.

Onwards and upwards to Fan Expo!

Firestorm Ink's Fan Box