Doing a lot of things at once is both a blessing and a curse. When you get bored with one thing then you can move onto the next thing and so on and so forth. The problem happens when you've got too many projects on the go. You end up hoping from one to another with no end in sight.
Then what's worse, more and more get closer to getting finished and then they're all at the finish line.
Nothing is scarier then actually completing a project.
Monday, June 15, 2009
Monday, June 1, 2009
Alpha Version 3
The nice thing about Alphas is that you will find what's wrong with them pretty quickly and then need to fix them.
The bad news is that for a DCG/CCG that means you're either modifying a lot of cards, or making up new ones. I tend to go for the new ones, which is bad on me but I think makes it easier to test. I'm not above modifications, but wholesale changes need to be made ... well, wholesale.
Things are shaping up a bit more. I still need to make the game deadlier, right now it's really hard to attack anything or anyone which means that I think I need to give people attack abilities more often. That way you're not stuck with a bunch of people who sit there looking "pretty." I am toying with making attack a permanent stat, but then I think the game loses some of the strategy.
Decisions, decision, decisions.
The bad news is that for a DCG/CCG that means you're either modifying a lot of cards, or making up new ones. I tend to go for the new ones, which is bad on me but I think makes it easier to test. I'm not above modifications, but wholesale changes need to be made ... well, wholesale.
Things are shaping up a bit more. I still need to make the game deadlier, right now it's really hard to attack anything or anyone which means that I think I need to give people attack abilities more often. That way you're not stuck with a bunch of people who sit there looking "pretty." I am toying with making attack a permanent stat, but then I think the game loses some of the strategy.
Decisions, decision, decisions.
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