Wow, so Fan Expo this year is all full of panels which I really appreciate. I like con games, but sometimes in Toronto it feels like it's the same people playing the games at Fan Expo. I'll still be around, but not officially running any games. I will have games there though, in case anyone wants to see what's new and what's coming down the pipe.
Panel: Humour in Swords & Sorcery
Time: Friday, 4:45 PM
Location: 705
Description: Can mighty thews and sinister sorcerors be funny? By
Crom, they certainly can!
Fellow Panelists: Jonathan Lavallee, Jim Zub, Jason Anarchy, Rachel Kahn.
I AM SO LOOKING FORWARD TO THIS AND IT'S THE FIRST PANEL! Seriously you need to check out who is there. We've got a lot of people who have put time effort and energy into thinking about comedy and fantasy. Seriously, By Crom! is one of the best things I have ever read. Even checking out the panels on the site made me laugh and tear up at the same time.
Panel: Publishing your own tabletop game
Time: Friday, 5:45 PM
Location: 705
Description: Do you have a concept for publishing a game? How to get
your game into the hands of customers from prototyping to playtesting
to publishing and distribution.
Panelists: Phil Reed, Jonathan Lavallee, Jason Anarchy
This is one of those standard ones that we do every year. It's a good one to go if you're looking to ask questions about making a tabletop game. We do have all sorts of experience here for analog games, and a little bit on the video side but that's why it's called tabletop games in the panel title.. ^_^
Panel: Pathos and probability curves: Writing tabletop Games
Time: Saturday, 1:15 PM
Location: 703
Description: Do you want to create your own adventure games? Do you
want to help expand existing worlds and ways with your own unique
touches? These panelists will help you learn the secrets of great
game design
Panelists: Jonathan Lavallee, Malcolm Sheppard, Ed Greenwood, Andrew Valkauskas
This is another standard we do every year, it's a fun panel where we get to talk about the weird way we make stuff.
Panel: Getting Started with Tabletop Roleplaying Games
Time: Sunday, 12:15 PM
Location: 703
Description: Wait, do we all need to buy a player's guide? Do I need
miniatures? What's the deal with these dice? You've wanted to try
tabletop RPGs but don't know where to start! Our panel of experts will
give you the guidance you need.
Panelists: Robin Laws, Jonathan Lavallee, Andrew Hackard, Sara McMillen
Sunday is the day where I don't shut up on panels, as opposed to the days where I just don't shut up in general. This is a good kind of intro panel, how do I deal with all this stuff going on with RPGs? I hope we get a chance to talk about the awesome stuff and the pitfalls that come with the social aspect of the hobby, because that's what it is.
Panel: Step Right Up: Promoting your game
Time: Sunday, 1:45 PM
Location: 705
Description: Making games is fun, but a huge part of games is selling
them to other people. From game publishers to the general public how
do you get people interested in the fun times that you've created.
We'll discuss things from elevator pitches, to demos, to various tools
that you can use to help make sure you generate excitement for your
game.
Fellow Panelists: Jonathan Lavallee, Jason Anarchy
This one was one of the panels that I requested. We haven't had a "business" panel at Fan Expo yet and after some conversations with some people at some local events I think having a discussion about sales and demo work. Making people excited about your product is just as important as being able to make the product itself. Anyway, it's just Jason and me so it should have plenty of opportunities for people to bring up their questions.
Panel: State of the Game Industry
Time: Sunday, 3:45 PM
Location: 705
Description: Another year has passed, and the industry remains. What
new releases wowed the market? Are stores & distributors still
relevant in the age of Print on Demand and PDF sales?
Panelists: Robin Laws, Jonathan Lavallee, Phil Reed, Kate Bullock
This is the panel we have at the end of the con every year. I'll give the same spoiler alert. It's both going really well, and at the same time still has plenty of places that it needs to improve in order to grow and be even better than it is.
Panel: Humour in Swords & Sorcery
Time: Friday, 4:45 PM
Location: 705
Description: Can mighty thews and sinister sorcerors be funny? By
Crom, they certainly can!
Fellow Panelists: Jonathan Lavallee, Jim Zub, Jason Anarchy, Rachel Kahn.
I AM SO LOOKING FORWARD TO THIS AND IT'S THE FIRST PANEL! Seriously you need to check out who is there. We've got a lot of people who have put time effort and energy into thinking about comedy and fantasy. Seriously, By Crom! is one of the best things I have ever read. Even checking out the panels on the site made me laugh and tear up at the same time.
Panel: Publishing your own tabletop game
Time: Friday, 5:45 PM
Location: 705
Description: Do you have a concept for publishing a game? How to get
your game into the hands of customers from prototyping to playtesting
to publishing and distribution.
Panelists: Phil Reed, Jonathan Lavallee, Jason Anarchy
This is one of those standard ones that we do every year. It's a good one to go if you're looking to ask questions about making a tabletop game. We do have all sorts of experience here for analog games, and a little bit on the video side but that's why it's called tabletop games in the panel title.. ^_^
Panel: Pathos and probability curves: Writing tabletop Games
Time: Saturday, 1:15 PM
Location: 703
Description: Do you want to create your own adventure games? Do you
want to help expand existing worlds and ways with your own unique
touches? These panelists will help you learn the secrets of great
game design
Panelists: Jonathan Lavallee, Malcolm Sheppard, Ed Greenwood, Andrew Valkauskas
This is another standard we do every year, it's a fun panel where we get to talk about the weird way we make stuff.
Panel: Getting Started with Tabletop Roleplaying Games
Time: Sunday, 12:15 PM
Location: 703
Description: Wait, do we all need to buy a player's guide? Do I need
miniatures? What's the deal with these dice? You've wanted to try
tabletop RPGs but don't know where to start! Our panel of experts will
give you the guidance you need.
Panelists: Robin Laws, Jonathan Lavallee, Andrew Hackard, Sara McMillen
Sunday is the day where I don't shut up on panels, as opposed to the days where I just don't shut up in general. This is a good kind of intro panel, how do I deal with all this stuff going on with RPGs? I hope we get a chance to talk about the awesome stuff and the pitfalls that come with the social aspect of the hobby, because that's what it is.
Panel: Step Right Up: Promoting your game
Time: Sunday, 1:45 PM
Location: 705
Description: Making games is fun, but a huge part of games is selling
them to other people. From game publishers to the general public how
do you get people interested in the fun times that you've created.
We'll discuss things from elevator pitches, to demos, to various tools
that you can use to help make sure you generate excitement for your
game.
Fellow Panelists: Jonathan Lavallee, Jason Anarchy
This one was one of the panels that I requested. We haven't had a "business" panel at Fan Expo yet and after some conversations with some people at some local events I think having a discussion about sales and demo work. Making people excited about your product is just as important as being able to make the product itself. Anyway, it's just Jason and me so it should have plenty of opportunities for people to bring up their questions.
Panel: State of the Game Industry
Time: Sunday, 3:45 PM
Location: 705
Description: Another year has passed, and the industry remains. What
new releases wowed the market? Are stores & distributors still
relevant in the age of Print on Demand and PDF sales?
Panelists: Robin Laws, Jonathan Lavallee, Phil Reed, Kate Bullock
This is the panel we have at the end of the con every year. I'll give the same spoiler alert. It's both going really well, and at the same time still has plenty of places that it needs to improve in order to grow and be even better than it is.