Finally, after how many months ... the Alpha set is mocked up.
Now I just gotta play it and watch as every single flaw is magnified.
Saturday, March 14, 2009
Friday, February 27, 2009
Dreamation 2009
So, I do two cons in the same area. This breaks a rule of conventioning, unless you live in the area doing cons in the same spot is usually a bad idea. This is why Origins is dying and Gen Con is flourishing. They are too close to each other in both location and time which means that the game companies are using Origins as the party place and Gen Con as the work place. It's not going to go well for Origins if they stay in the same spot and/or time, which is sad because I prefer Origins to Gen Con. Without question, but that's just me, your milage may vary.
I do Dreamation and DexCon, which are run by the same people in the same place, because I love these conventions. Seriously, I'd do them and Origins and the Toronto ones and be happy because they are just a fun time all around. From beginning to end, the people at Double Exposure do everything they can to make you feel welcome.
Anyway, the main reason why we're there is to run CyberGen. I bring Suitors, but the key thing is that everyone there has played Suitors three times over. They like it, but most of the people who bought it have already bought it. That's fine, I'm here to run some CyberGen. The cool thing is that the NAGA folk are here in force and we're starting to try to get more stuff to them in printed format, rather than the "this is all in my head" format that I usually do. We need to get others on this so that we can get other people to help us promote the game.
The second thing I'm there for is the LARP. Oh my god that LARP. It was awesome. We had a total of 23 people show up and three storylines going and I didn't really push a single thing. It was a case of everyone just running and doing their own thing. It was phenominal. I hope to keep this momentum going so that we can give everyone an update on the LARP.
The game ended with two people evolving, and a Rad starting a riot to give them cover to escape. It just reinforced this lesson that I've learned by doing all of five LARP events. This is a story for the players, not a story for me. I want them to run with their stories, and I may put down some elements that will try to rope the players into something, but if it doesn't then it's not the end of the world because if you give them sufficient motivation then they'll do it themselves.
We also got two interviews done at the con.
The first one is from Elizabeth Amber and can be found here.
The second is from the Bacon Ice Cream Crew and can be found here.
I do Dreamation and DexCon, which are run by the same people in the same place, because I love these conventions. Seriously, I'd do them and Origins and the Toronto ones and be happy because they are just a fun time all around. From beginning to end, the people at Double Exposure do everything they can to make you feel welcome.
Anyway, the main reason why we're there is to run CyberGen. I bring Suitors, but the key thing is that everyone there has played Suitors three times over. They like it, but most of the people who bought it have already bought it. That's fine, I'm here to run some CyberGen. The cool thing is that the NAGA folk are here in force and we're starting to try to get more stuff to them in printed format, rather than the "this is all in my head" format that I usually do. We need to get others on this so that we can get other people to help us promote the game.
The second thing I'm there for is the LARP. Oh my god that LARP. It was awesome. We had a total of 23 people show up and three storylines going and I didn't really push a single thing. It was a case of everyone just running and doing their own thing. It was phenominal. I hope to keep this momentum going so that we can give everyone an update on the LARP.
The game ended with two people evolving, and a Rad starting a riot to give them cover to escape. It just reinforced this lesson that I've learned by doing all of five LARP events. This is a story for the players, not a story for me. I want them to run with their stories, and I may put down some elements that will try to rope the players into something, but if it doesn't then it's not the end of the world because if you give them sufficient motivation then they'll do it themselves.
We also got two interviews done at the con.
The first one is from Elizabeth Amber and can be found here.
The second is from the Bacon Ice Cream Crew and can be found here.
Saturday, January 31, 2009
Page XX Article
We've got an article posted over at Page XX by Pelgrane Press.
It's an article on making your own CCG. It's the first one, there should be more but go check it out!
It's an article on making your own CCG. It's the first one, there should be more but go check it out!
Friday, January 2, 2009
Them Resolutions
So, I think it's time to come up with some New Years Resolutions for myself. I've completely stolen this from Save Vs DM but I'm sure he'll forgive me on this.
1. Run more:
I need to find the time to run more, and take the time I need to make sure that the games that I run are a lot better.
2. Run more CyberGen:
I'm not running any CyberGen games. That's a lie, I've got a PBEM game of CyberGen going on, I should really be trying to run it more often than I do.
3. Finish projects:
I have been known to sit down and start something and then get distracted by a shiny new object. I need to buckle down and finish stuff by the end of this first three months. One of them is a new CyberGen book, which hopefully will do well.
That's it for now. I think this year is going to be the year of resolutions. The year where I sit back and every time there's another chance for a resolution I will make it on the spot
1. Run more:
I need to find the time to run more, and take the time I need to make sure that the games that I run are a lot better.
2. Run more CyberGen:
I'm not running any CyberGen games. That's a lie, I've got a PBEM game of CyberGen going on, I should really be trying to run it more often than I do.
3. Finish projects:
I have been known to sit down and start something and then get distracted by a shiny new object. I need to buckle down and finish stuff by the end of this first three months. One of them is a new CyberGen book, which hopefully will do well.
That's it for now. I think this year is going to be the year of resolutions. The year where I sit back and every time there's another chance for a resolution I will make it on the spot
Monday, December 29, 2008
Saturday, December 6, 2008
The Art of Mocking
There is something inherently tedious about making a mock up. It's really nothing but monkey work that no one ultimately appreciates because they're busy trying to tear it apart.
Which is good, you want them to tear it apart. Rip it limb from limb so that they can find all the flaws. It's just really hard because you spent a lot of time on it.
Which is good, you want them to tear it apart. Rip it limb from limb so that they can find all the flaws. It's just really hard because you spent a lot of time on it.
Friday, November 28, 2008
The Alpha Set is finished
That albatross around my neck is finally hanging by a thread holding the Sword of Damoclese over my stomach.
So that was a little over the metaphore. Let me explain.
I've been working for about 2 years on a projected called the DCG. The Downloadable Card Game. There have been many ups and downs, because despite what a lot of other people say this is a paradigm shift in regards to doing a large format card game. There have been some movement in that direction since I started this (FFG turning Game of Thrones into a Living Card Game, but that may have as much to do with the fact that they're running out of new books and don't really want to deal with it as much as anything else) but nothing really goes as far as what I'm trying to do. When you do that by yourself it takes some time to do.
Now I've got 230 cards done for the Alpha test for Factions, my DCG, and I need to test it. This is the finishing kick and I hope to get this out to the general public before Gen Con next year. I've got to keep that in mind, August '09.
So that was a little over the metaphore. Let me explain.
I've been working for about 2 years on a projected called the DCG. The Downloadable Card Game. There have been many ups and downs, because despite what a lot of other people say this is a paradigm shift in regards to doing a large format card game. There have been some movement in that direction since I started this (FFG turning Game of Thrones into a Living Card Game, but that may have as much to do with the fact that they're running out of new books and don't really want to deal with it as much as anything else) but nothing really goes as far as what I'm trying to do. When you do that by yourself it takes some time to do.
Now I've got 230 cards done for the Alpha test for Factions, my DCG, and I need to test it. This is the finishing kick and I hope to get this out to the general public before Gen Con next year. I've got to keep that in mind, August '09.
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