Recently Dancing Giant Games hosted a Play & Pub convention in Toronto this past weekend. I had a great time for a few reasons.
The first was the it got Curt Cover from Smirk and Dagger up to check out the prototypes as well as try out a few things that were coming down the pipeline for S&D as well.
I'm not going to talk about every game, because we played a lot in a wide variety of levels of completion, but I'm going to hit on some highlights.
1. Finally got to play Biotix. I totally get why Curt is publishing this game. It's quick, so much fun, and very much backstabby. It's backstabby in the way that feels like you're also making strategic moves. Also, the germ meeples are adorable and everyone will want to play with them.
2. Got to play a Fast Food game by Joel Colombo. I didn't get the name, it was something about Drive Thrus and it was so good. Like heavy crunchy kind of "what am I doing" kind of game. Funny thing about me, I love playing those games and in part is that at no way shape or form does my designer brain go that far down the pipe.
Got to talk about how to many shorten it for players who are new to the game, or aren't quite fully versed in that kind of heavy game.
Also, there's a tag line that I hope he uses so hard. I have a long standing joke when someone asks me to define a "euro" game and I yell out "Is it about farming or colonizing shit? If yes, then see Euro." I know it's not quite the same, but anyway I think it's a good joke. That said, we're playing this game and I have an epiphany, "This is truly the American Euro. It's not about farming, it's about Fast Food."
3. Saw a couple of designs from Chris Chung. A lot of them were in alpha state, but there were some really good games but my favourite was Spell Smashers which hopefully we'll see in certain formats when he gets some more work done on it.
It was a great job by Kevin to get this up and running, and a great first time con!
The first was the it got Curt Cover from Smirk and Dagger up to check out the prototypes as well as try out a few things that were coming down the pipeline for S&D as well.
I'm not going to talk about every game, because we played a lot in a wide variety of levels of completion, but I'm going to hit on some highlights.
1. Finally got to play Biotix. I totally get why Curt is publishing this game. It's quick, so much fun, and very much backstabby. It's backstabby in the way that feels like you're also making strategic moves. Also, the germ meeples are adorable and everyone will want to play with them.
2. Got to play a Fast Food game by Joel Colombo. I didn't get the name, it was something about Drive Thrus and it was so good. Like heavy crunchy kind of "what am I doing" kind of game. Funny thing about me, I love playing those games and in part is that at no way shape or form does my designer brain go that far down the pipe.
Got to talk about how to many shorten it for players who are new to the game, or aren't quite fully versed in that kind of heavy game.
Also, there's a tag line that I hope he uses so hard. I have a long standing joke when someone asks me to define a "euro" game and I yell out "Is it about farming or colonizing shit? If yes, then see Euro." I know it's not quite the same, but anyway I think it's a good joke. That said, we're playing this game and I have an epiphany, "This is truly the American Euro. It's not about farming, it's about Fast Food."
3. Saw a couple of designs from Chris Chung. A lot of them were in alpha state, but there were some really good games but my favourite was Spell Smashers which hopefully we'll see in certain formats when he gets some more work done on it.
It was a great job by Kevin to get this up and running, and a great first time con!
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