Great. Now that I know someone's reading this I'm going to feel the need to post more.
There's something to be said for having a reason to perform.
I will still be rambling and/or not re-reading most of what I write, mainly because I don't see the point of that. This isn't being submitted in places. ^_^
More on Alpha Testing later.
Tuesday, May 19, 2009
Sunday, May 17, 2009
DCG Alpha 2.0
WHY MUST YOU BE SO HARD!
So, as notes to myself and anyone else who might pass along for some strange reason here are what I got from 2 games.
1. Steal and Sap are bad ideas. They need to be rarer and always way more expensive then they are now. They're too "lock downy"
2. No where near damaging enough. Basically I had a character that was like "Oops, totally shield walling it"
3. Rebalance, Rebalance, Rebalance.
That's just what I want to keep track of now. Ugh, now I want to scrap the whole thing and try again.
So, as notes to myself and anyone else who might pass along for some strange reason here are what I got from 2 games.
1. Steal and Sap are bad ideas. They need to be rarer and always way more expensive then they are now. They're too "lock downy"
2. No where near damaging enough. Basically I had a character that was like "Oops, totally shield walling it"
3. Rebalance, Rebalance, Rebalance.
That's just what I want to keep track of now. Ugh, now I want to scrap the whole thing and try again.
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