Sunday, May 17, 2009

DCG Alpha 2.0


So, as notes to myself and anyone else who might pass along for some strange reason here are what I got from 2 games.

1. Steal and Sap are bad ideas. They need to be rarer and always way more expensive then they are now. They're too "lock downy"
2. No where near damaging enough. Basically I had a character that was like "Oops, totally shield walling it"
3. Rebalance, Rebalance, Rebalance.

That's just what I want to keep track of now. Ugh, now I want to scrap the whole thing and try again.

1 comment:

Dave Herber said...

The concept is solid, but I always thought there were too many abilities in the initial set which made balancing them all difficult.

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