Wednesday, June 2, 2010

Bogged Down

The Devil is in the details. This is most certainly true for me. The hardest part in game design is when you get into the details, the nitty gritty bits that seem to take forever. I'm going to be finishing Geasa and then I'm going to work on Factions. I really want to get on that because I haven't touched them for a while.

After that comes M:TN.

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