There's a great thread over at 1km1kt that's interesting to me. It's all about customs in societies and how you can use them in your game communities.
Well, SheikhJahbooty posted something that I thought was pretty freakin' amazing over in this post. I think you should check it out, because I think it's an interesting topic but I'll give you the conclusion:
"I mention these to suggest an exercise you may want to try for your fictitious cultures. Give them customs that made a lot of sense at some point in that culture's history, even if the situation has changed so that the custom is dumb or annoying in the society's current time or place."
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