Tuesday, February 15, 2011

Some Thoughts on my 24 Hour RPG

I finished my 24 Hour RPG because I really wanted to get that off the ground for a couple of reasons. It was a break from writing CyberGen 3.0 and Critical!: Go Westerly. It was a chance to get the creative juices flowing again in a different direction, which always makes them come back better when working on projects.

It was also a quick mental challenge that, while draining, is something I think served me a little better than the Game Chef competition did. It gave me a much tighter deadline. I ended up writing 10k words for Game Chef and in retrospect that's far too much. I wanted to be more concise.

I also ended up showing that I can use Geasa and modify it to fit something different. I hope by showing that I can do it, other people can do it too. If I get it polished enough what I might do is put it up on Drivethru as a free download because I think it's a good way to get people to understand that the system is there to be used.

Anyway, if you want to check out the game you can download it here.


Rob Lang said...

Congratulations on completing the challenge! I'm waiting until the compo is over before I start reading the games. It's fairer that way :)

Jonathan said...

@Rob - That's cool. I figure I'm going to read them as they come in and do the review thing to keep those review chops going.

Also, I'm not judging the competition so I can read them whenever I want. ^_^

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