There is currently a kickstarter going on by Jason Pitre over at Genesis Of Legend publishing who have also put out The Spark.
You can follow the link here to the kickstarter, but if you want you can wait until after the review of the game. I'll repost the link at the bottom.
You can follow the link here to the kickstarter, but if you want you can wait until after the review of the game. I'll repost the link at the bottom.
Posthuman Pathways
This game is designed to be a GMless 3 person game where you talk about the transition from a current era society towards a post-human society. There's some piece of technology that causes a huge change, and you and 2 other people will go through their transitions from the youth of today, to the adults living through the changes, and then as the generation that looks back knowing how the world was different before. Through the game you explore your characters decision about the technology, and what happens on the other side.
It designed specifically for 3 people, where each person takes on a specific role with a specific goal in mind. You have Trailblazer who is responsible for the Timeline questions and setting up the scenes for the other players. The Trailblazer is also the one who can push forward action by asking questions to keep things moving. The Guide is the one who sets up the challenges and is the main source of confrontation for the Voyager who is the person playing their character. You'll switch these roles so that every one gets a chance to play their character in each phase of the game.
Now if you've played, or read, The Spark, you'll see a lot of that in there. The setup, the language, and a lot of the idea behind the game shine through in Posthuman Pathways. That only makes sense because of who is writing it, and it really fits there. This isn't a game where you need a person to moderate what's going on, it's not RPG storytelling in the traditional sense where you've got a bunch of obstacles to overcome. It's far more about the introspection that comes with great change. The Voyager will always win any conflict, you don't have to worry about winning or losing there. It's all about the decisions that the Voyager makes. What prices you pay for the choices you make. Everything has a cost.
You keep track of all the changes on pieces of paper, cue cards if you have them but they also have downloadable "cards" that you can use in order make things all nice and neat if you're into it. The format is also great because it's a set of pamphlets that you pass around as you take on each role. It outlines what your responsibilities are and gives you the steps for how to go through a scene.
My only personal wish is that there was some way to have the story go off in a direction that even the Voyager couldn't totally expect. I don't know if it fits into the game, and there is enough variation with things like the questions that the Trailblazer puts forth. If the technology first seems to be something the divides and scares people then you'll have to deal with that rather than have it turn into a nice little utopia. However, that's really picking at nits.
There are two really great parts to this. The first is that it's almost at it's funding goal and just needs a little bit more to get it over the edge. The second is that you're looking at 7 bucks to get the game. That's it, 7 whole dollars and you get a copy of a great game that you can pick up and play when your normal group can't make it. Just pull it out of the envelope and play, no setup needed or anything like that.
This was shorter than I thought it was going to be, but if your mouse is down here then you can always click on this link to go and give them your seven bucks.
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