Thursday, May 7, 2015

Hitting the corners - Making your best pitch

Ha! Sportsball references! ^_^

Anyway, I was at the local monthly board game designer meetup and we got to talking and one of the things we talked about was how to pitch your game. I'm not going to go into all the details of the pitch but one of the things that struck me was that someone said that he felt like a pitch is misrepresenting your game.

I disagree. I think a bad bitch misrepresents your game.

Also, if you lie in your pitch you're fucked. Honestly and truly.

What a good pitch does is take the essence of your game down to a solid nugget of awesomeness. What is the thing that your game does that makes it a special snowflake among all the other snowflakes. It's important because it's how you get people interested in your game, you're giving them a reason to care about your game.

Once you get people hooked on the awesome premise of your game, you can go into more detail. This doesn't mean that you will now explain the rules of your game. This is where you can talk about the awesome things in your game that make your pitch true. Each one of these should be it's own pitch, you don't have to go into the nitty gritty details of the how it's awesome, just mention why it's awesome.

Then, if they're interested in the game and ready to play the game then you can go into the nitty gritty details of how everything works.

Before then? Don't bother because you'll lose them.

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