In one of those Hey what about this" ideas you get when you're working on something else. The kind of idea you might want to chat about but don't actually have the time to put any effort towards. This is one of those ideas.
It's kind of like a Tabula Rasa World game. You come in, and there's some kind of way to determine what you're going to play. Something to setup the genre, your expectations and what you don't want to see in the game. Then there's going to be some way to define your character, a way describe who they are and what kind of archetype they have. There will probably be some stats too, I think with everything else being so player driven it would be nice to have them done up front so that there is a little less work for the players and the GM, but again it could be nice to have it flexible to be called what you want.
Then you play the game. When it comes time to have someone influence the fiction you come up with the move on the spot. Define it, define the results, and then keep it. If it's a rule you go back to again and again, then it can become a basic move that everyone gets access to. There would also be a way to set it up so that people who go back to using that same move again and again could make it their own move, in their blank playbook.
We could call it *World.
Anyway, it's just a thought.
It's kind of like a Tabula Rasa World game. You come in, and there's some kind of way to determine what you're going to play. Something to setup the genre, your expectations and what you don't want to see in the game. Then there's going to be some way to define your character, a way describe who they are and what kind of archetype they have. There will probably be some stats too, I think with everything else being so player driven it would be nice to have them done up front so that there is a little less work for the players and the GM, but again it could be nice to have it flexible to be called what you want.
Then you play the game. When it comes time to have someone influence the fiction you come up with the move on the spot. Define it, define the results, and then keep it. If it's a rule you go back to again and again, then it can become a basic move that everyone gets access to. There would also be a way to set it up so that people who go back to using that same move again and again could make it their own move, in their blank playbook.
We could call it *World.
Anyway, it's just a thought.
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