Yay! The CyberGen Webcomic is back up and it's better than ever!
Check it out at cybergen2027.com
Monday, May 31, 2010
Wednesday, April 28, 2010
Lackey CCG
So I've found something pretty darned awesome. It's called Lackey CCG and it's someone who set it up so you can not only put up CCGs that are dead (we're going to be doing this with the Cyberpunk CCG and Allegiance: A War of Factions) but I'm going to be putting Factions up there for a BETA Playtest.
I'm excited about it. Now I just need to get all the stuff done. Onus on me.
I'm excited about it. Now I just need to get all the stuff done. Onus on me.
Saturday, April 3, 2010
Another Guest Post Somewhere - I'm feeling popular
Hey there everybody, I've got a bunch of reviews on flash games over at The Border House. I had a fun time writing it and might start doing it on a regular basis if they'll let me.
Go check it out!
Go check it out!
Thursday, March 25, 2010
Succession - A Board Game
So David and I were going to do this game as our first DCG, but it just didn't really fly as well as we'd hoped. It was a little too complicated and a little too much, but it was an awesome idea.
I worked it and worked it until it came out as a Boardgame. I've just finished redoing the rules, and now I need to redo the cards, but that should be a couple of days. Then I'll have something playtest worthy.
I think it's going to be awesome.
I worked it and worked it until it came out as a Boardgame. I've just finished redoing the rules, and now I need to redo the cards, but that should be a couple of days. Then I'll have something playtest worthy.
I think it's going to be awesome.
In which I get interviewed - Dreamation 2010
Hey folks,
There's an interview with the folks from Bacon Ice Cream productions over on Youtube.
Check it out
There's an interview with the folks from Bacon Ice Cream productions over on Youtube.
Check it out
Friday, March 19, 2010
Bleeding Edge Submitted
I'm a little excited. So excited that I'm able and willing to give the title of the 100k page mammoth book we just submitted to Sanguine Productions. It's called Bleeding Edge and I think it's awesome.
More details are to come the closer it comes to print.
More details are to come the closer it comes to print.
Saturday, March 13, 2010
Geasa - A Change for the Better
So I made a slight change to Geasa. Something very small that doesn't change the way the game works, but actually fits more in theme with what's going on.
Originally, the Fae could cancel a use of magic at 1 power. I never really liked that much. It didn't feel all that amazing and it didn't feel like it was much in keeping with the flavour. You want them that first die of power to be some sort of threat rather than just some sort of nebulous kind of, "Well, when you get a 1 I'll screw you over from using it in the future, some nebulous time unless I forget, and then you're safe."
Not much of a threat at all. So, the change is that you get to make a Geis. You can throw a curse at someone in the vein of "You must do X when Y happens or else Z occurs." It can be more elegant than that, but the key thing is that you now force the character into acting in a certain ways, and that might be more powerful than the other options two or three which deal with the stats but that's counteracted with the fact that those two do lead to death.
I'm going to have to find a way to make this all fit. I think one of these days I'm going to sit down and take a camera out to start doing pictures for the game.
Stay tuned for more details.
Originally, the Fae could cancel a use of magic at 1 power. I never really liked that much. It didn't feel all that amazing and it didn't feel like it was much in keeping with the flavour. You want them that first die of power to be some sort of threat rather than just some sort of nebulous kind of, "Well, when you get a 1 I'll screw you over from using it in the future, some nebulous time unless I forget, and then you're safe."
Not much of a threat at all. So, the change is that you get to make a Geis. You can throw a curse at someone in the vein of "You must do X when Y happens or else Z occurs." It can be more elegant than that, but the key thing is that you now force the character into acting in a certain ways, and that might be more powerful than the other options two or three which deal with the stats but that's counteracted with the fact that those two do lead to death.
I'm going to have to find a way to make this all fit. I think one of these days I'm going to sit down and take a camera out to start doing pictures for the game.
Stay tuned for more details.
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