Well, the first attempt at doing an introduction wasn't so hot. This means I'm going to get back on that horse and see what I can do here. This is a draft copy, I'm looking for any feedback I can get on this thing.
What is Critical!: Go Westerly!?
Eat, Drink, Fight, and be Merry, each one of those is important because it’s been capitalized, but also because that is the basis of Critical!: Go Westerly. Play that character you always wanted to have in a world slightly twisted sideways. You will go forth into a world where monsters are organized by height, dysfunctional duchies try their best to deal with their personal demons, and a land war is fought over who doesn’t have to control and monster filled, bug infested swamp. You will gather gold for personal gain by killing monsters and pilfering off of friends who stay conscious on the other end of a fight. You will learn how to fight, and help others, and cheat your way to victory in wonderfully descriptive training montages.
Critical!: Go Westerly is more than just a collection of punctuation nestled between a valley of words. It’s a world that is in dire need of questionable heroes who know how to fight and how to cook, possibly at the same time. A world in dire need of Bards who are willing to stop at nothing to produce the best music that they can. Fallen sports heroes who are looking for a less dangerous line of work, or even Wizards looking to advance their careers by walking about righting wrongs and wronging even worse evils. A world in dire need of peat farmers, because it’s a dirty job and somebody has to do it.
Adventure and hijinx awaits! All you need to do is keep reading, and convince someone else that they really want to be the Bartender.
Monday, July 4, 2011
Critical!: Go Westerly - Introduction Redux the Second
Labels:
Critical,
Playtesting,
review,
writing
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