Showing posts with label isms. Show all posts
Showing posts with label isms. Show all posts

Saturday, June 22, 2013

Apologies and White Dudes ... Gamer Edition (Ugh, it's always Gamer Edition Here)

I had been following the PA stuff because there are a lot of people around me who follow it for various reasons. I try to avoid them, for a whole host of reasons that aren't the point of this. What is the point is that someone said that Gabe had posted an apology about his complete ignorance of trans issues, and his hurtful and eliminating words. I checked out the website and much to my surprise there was an actual apology. With words that described how he had hurt people, and what he was trying to do to make it right.

That was a pleasant surprise. (EDIT Before Publishing: The short apology was far better than the longer one, assume I only read this and not this while looking for links because unpacking that second one is scope creep. That's a lovely shout out for all my IT Ops folks.)

Then, something else happened. I wasn't expecting it because I wasn't really expecting an actual apology. That was the whole "Forgive and Forget" vibe coming from a bunch of white dudes in games. Now, I have met a bunch of these white dudes. They are all really smart, really intelligent people. We share things in common, mostly being a white dude in games, but I think of them as up there kind of people.

That said, I should have expected this. You see, us white dudes have this thing where when someone apologizes for one thing it should immediately be applied retroactively to whatever other hurtful things we've done in the past. It's the whole divorced from history thing that happens whenever an apology comes up, the "forget and move on" kind of line that gets shoved around and in the faces of people who might actually have a point that is constantly blocked by the shouts of "MOVING ON!"

A couple of things to that.

The first one, is that as a white dude myself I feel I can say something without the whole MOVING ON shout getting thrown at me. Let me throw you an imperfect analogy at you. If someone keeps taking your things, I don't need to be specific they are nebulous things that you own make a list if you like, you're not going to like them very much.  Now say around the tenth thing says "Oh, I'm sorry. I didn't mean to take this from you" and gives you back your tenth thing. That's cool, it's appreciated. Now how about the previous nin--

HE GAVE YOU BACK YOUR TENTH THING! MOVE ON ALREADY! CAN'T YOU SEE HE APOLOGIZED!

Yes, he apologized. Good on him, it shows that Mike has the capacity to understand someone else's situation and realize the impact he might have had on it. This does not magically make the other times when he's not done that go away, nor does it absolve him of his previous actions.

What it is, is a start. If he wants to put his previous actions in the rear view mirror, you take that start and you build up from there. You can still make mistakes, and you can still learn and apologize from there but you have to keep trying even though people get angry at you, or upset because you messed up and verbally crushed them under that thoughtless thing, or that intentional jab.

To take from @wilw's don't be a dick line, because he's been another one of the well meaning white dudes who have been shaking his head wondering why people aren't just moving on, just because stopped being a dick this time doesn't mean you weren't a dick a bunch of times before. It just means you have the opportunity to show that you mean it, because it's not like there haven't been many times in history where people have apologized, looked like they meant it, and then brushed it off.

The second thing, I might point out, is something that struck me. Most of the people shouting MOVE ON ALREADY were the well meaning white dudes, and most of the people who were like "Well, okay that's a start" weren't white dudes. That's why I prefaced my opening with a "as a white dude myself" because chances are I'm going to get a different kind of reaction than everyone else who has been trying to remind folks that we don't live divorced from our history.

That's kind of one of the things you should take stock of sometimes. If you're sitting there with a bunch of people lamenting the fact that some people can't get over things, take a deep breath and look around you. If the people you're sitting with are, for the most part, white, straight, cis-gendered, dudes ... maybe you should rethink your position because there's a good chance that you're all wallowing in your privilege. You know, that thing that you have so you don't have to deal with this kind of stuff on a regular basis.

Saturday, July 14, 2012

Let's talk about - Making Pregens for you Convention Game

This is something that's kind have been buzzing around my head since Origins.  It was a whole bunch of things, but basically it led to this kind of thought.

How do you split your genders when it comes to making pregens for your con game/adventure module?

If you'll notice, when we did Critical!: Go Westerly, which is available for the low price of five bucks, Geoff made sure that there were 4 women and 4 men.  Ultimate we ended with 5 women and 4 men, because of a quick of licensing that didn't pan out we had already created one character and included her anyway because her origin story is pretty funny, which ... kind is an anomaly when it comes to pre-generated characters.  I just went through some of the "free" stuff that was nominated for an Ennie and saw that when they had a chance to do a 50/50 split the adventure modules ... didn't do it at all.  There was usually just one woman character and the rest were all dudes.

This leads me back to Origins where there was a game that Geoff was running.  He was running the introduction campaign with a table of 8, which is the maximum that the game will go.  That means that there were 4 characters that were men and 4 characters that were women.  One of the players noticed this, and the first thing out of this mouth was, "Why are there so many women characters?"

Geoff replied, "Well, half of the population is made up of women.  So, half of the population of the characters are women too.  It only makes sense."

To which the player scoffed, "Not in gaming it isn't."

Which is of course, patently bullshit.  You didn't have to be Sherlock Holmes to notice that there were a wide variety of people, all of whom where there for gaming in some form or another.

We talked about it later at Big Bar on 2 with Amanda Valentine, who played in the intro game the day before this all happened, and she commented that she had instinctively picked up one of the female characters, and then a second one and stood there contemplating her options before she realized that there were two other characters she could pick from.  I believe, and she can correct me if I'm wrong here, she said that "One is usually all I get, two female characters is usually decadent."

Having two options is considered to be decadent.  Think about that statement for a moment, and then realize the fundamental absurdity of it.  I know if I have a stack of pregens put in front of me, I'm probably going to have more than two choices.

I leave this to you know, fellow game designer people.  If you're going to make a set of pregens for a game, a sourcebook, a campaign, or whatever.  Let's at least try to start making sure that we provide some equality here.  It's not that hard really, just make your characters and then sit back and look at them and count how many of each gender you have.  If it's not a 50/50 split then you should probably fix that.

Just saying.

Monday, March 5, 2012

Kudos Moment - Drivethru RPG made my day

Remember last year when Drivethrurpg posted that lovely ad, you know the one where the copy said, "No Gm, No Dice, Better Get Him Something Nice?" No? Well, here's the link to the blog post I made about it.

This year, what did they do? Well, they changed it. The new ad says, "No GM, No Dice, Better Get Something Nice."

And voila, by just removing the him they haven't cut out half of the population.

Kudos Drivethru, Kudos.

Monday, October 17, 2011

News Flash - Priviledged Person Defends Said Priviledge in face of measured POC rebuttle ...

In other news, water still wet.

Picked up from Deeper in the Game originally. I had thought it would lead me to an rpg.net thread or something similar but I wasn't too surprised that I ended up a Story Games.

Basically, to sum up the [rage inducing thread over at Story Games](http://story-games.com/forums/comments.php?DiscussionID=15217&page=1#Item_0) it breaks down like this.

{Enter}

"Hey folks, can someone please let me know what went wrong between the white European colonists and the First Nations that lived on the land? Why were all the treaties broken, and stuff."

"Um, here is my sadly funny anecdote that explains colonialism and the push of the Europeans to remove the 'Savages' from the neighbourhood. Get it?"

"Hey, you should check out Bury My Heart at Wounded Knee!"

"Oh! Did I mention I wanted this information because in my fantasy world the Native people are Orcs. That's cool, right?"

"What?"
"What?"
"No..."
"You know that's been done before, and what you're setting up is the same tired stereotype that perpetuated again. You can't give people human rights if ... you know ... they aren't human."

"I get what you're saying. But I totally think what I'm doing is awesome. I know it could be problematic, for the reasons you listed but I'm totally different because I'm different. I'm awesome."
"I used it before. It's totes awesome!"

{Exunt}

I'm really, really tired of gamers trying to completely and utterly erase or rewrite First Nation's experience and using it as a cute cultural metaphore. I know that was my huge complaint two years ago when it came time to review the Game Chef 2010 games. I'll just leave you with a quote from Deeper in the Game.

But also: why would you ask this question on a gaming forum instead of a history site? Why would you lead off without mentioning the point until halfway through, if you didn’t actually think there was something problematic about it? What part of “Gotcha! You’re genocidal war criminals!” part of game playing is fun?

Tuesday, May 31, 2011

BLARGH! ARGH! or why Sid Meier such a fucking racist

I have just committed one of the huge cardinal sins of dealing with racism. I have called someone a racist, rather than their actions. However, I think I can be fucking justified with doing it this one time. Why? Well, Sid Meier -- of Civilizations fame -- came up with a game in 1995 called Colonization. That's right, it was a game where you played one of four European Nations who crossed the Atlantic and began a wholesale genocide to colonize and civilize the 'new' lands they found. When I first found it, I was a little taken aback considering that part of the game play, depending on your nation of choice, involved subjugating or eliminating the First Nations that were 'inconveniently placed' on the map. Seriously, the English would send missionaries to convert people. The French would 'negotiate' and 'befriend' the various tribes so that they could use them as soldiers when fighting off the homeland. The Spanish would just kill everything in sight and the Dutch would just steal trade for better resources and more access to the land.

I used to bring it up as something that was a pretty big black eye as far as the gaming community was concerned. I used to also use it as a marker of what was going on 16 years ago in that naive hope that maybe, just maybe we had progressed a little further than that.

Well, the past is come back today and it's upgraded! That's right, in 2008 they re-release Colonization as Sid Meier's Civ 4 - Colonization! Better graphics, better game play, and whole giant metric fucktonnes (which are of course bigger than imperial fucktonnes) of strategically racist fun for the whole family. Don't believe me? Check out the trailer. I'll wait.

whistles

Yeah. Look at these great white people coming in and building their great and powerful forts! Look at the lone 'savage' scouting the Europeans big and powerful walls with trepidation. Look at the theft and lies trading that is going on there! Isn't it great! Look at more important white folks who are busy 'building a country' and fighting for their independence.

Giant, steaming pile of shit.

This is why I feel I can safely say that Sid Meier is a fucking racist. Not only did he make one really racist game, but he then remade the same fucking game! The exact same fucking game!

BLARGH! ARGH!

Am I the only one who sees anything wrong with this?

Friday, March 11, 2011

Twitterverse - Let's LOLsob at this.

There were a series of tweets that I came about 1/4 of the way into that turned into something that was full of head-desking fun-ness. I'm copying the tweets over so you can see the timeline. This would be ridiculous if it wasn't SO FREAKING TRUE!

GeekyLyndsay
@dazedsaveends gaming cannot be apolitical if you consider that the personal is political and you are donning the mantle of another person

GeekyLyndsay
@dazedsaveends feminism: it's at your d&d table

dazedsaveends
@GeekyLyndsay Yep, that's pretty much it exactly.

GeekyLyndsay
Chompy and I are on the way to dnd! Oh also my husband.

dazedsaveends
@GeekyLyndsay Have fun, Lyndsay and Chompy!

GeekyLyndsay
@dazedsaveends the husband got us into a big combat, we may all die

dazedsaveends
@GeekyLyndsay YAY party wipe in big combat! That'll teach you to let your husband do anything in the game.

GeekyLyndsay
@dazedsaveends I know right

dazedsaveends
@GeekyLyndsay this is why you have to think carefully before allowing men at the gaming table, they're very disruptive to the game

GeekyLyndsay
@dazedsaveends they make bad decisions based on emotion, rather than logic. Tsk

dazedsaveends
@GeekyLyndsay Exactly! Plus they are distracting at the game table and try to ply their masculine wiles against other gamers.

GeekyLyndsay
@dazedsaveends they're only at the table because they want attention, they aren't serious about the hobby like us women.

firestormink
@GeekyLyndsay @dazedsaveends Hey, I'm not like that! I mean, I'm just one of the gals, right?

dazedsaveends
@GeekyLyndsay Yeah, really. And they're all "so and so's husband" or "so and so's boyfriend" -- WORST when they're the DM's boyfriend!

GeekyLyndsay
@firestormink @dazedsaveends you're a special credit to your gender but you will never truly be one of us. Keep trying though.

dazedsaveends
#dnd tip: Ladies, having a hard time getting your boy to play a girly game like D&D? Get him a manly @dragonchow dice bag - boys like gifts

dazedsaveends
Women, check out http://bit.ly/fR1LGl - a great "gateway" gift for your non-gaming boyfriend! Boys are attracted by bright colors & letters.

GeekyLyndsay
@dazedsaveends and then they play a crappy fighter because it's easy and they don't have to care about it. men bring down the game.

dazedsaveends
@GeekyLyndsay I'm not saying all boys are bad gamers; I knew a few who could keep up with the women, but it just isn't natural for them.

firestormink
@GeekyLyndsay @dazedsaveends I usually get asked to play Healers. When I ask why I get told it's because my gender is nurturing and stuff.

dazedsaveends
@GeekyLyndsay Oh dear, is your tag-along husband playing a fighter? I give the boys a simple class like that so they don't get confused.

dazedsaveends
@firestormink @GeekyLyndsay Someone has to play the Healer, & you can use your fatherly instincts. Just don't bring your kid to the table!

GeekyLyndsay
@dazedsaveends and I mean, if men want to get into a hobby like this don't get all insulted by my sexual comments and advances

GeekyLyndsay
@dazedsaveends it's a compliment. Men need to get used to it, it's part of the hobby.

dazedsaveends
@GeekyLyndsay Yeah, it's not fair for the women to have to change the way we play just because some boys want to join in too.

dazedsaveends
@GeekyLyndsay There's a certain culture to gaming, and it's decidedly feminine. Boys are welcome as long as they don't upset things.

GeekyLyndsay
@firestormink @dazedsaveends look play a healer but don't get all fatherly on my tough fighter. She's not emotional like that.

dazedsaveends
@GeekyLyndsay One boy I played with got upset at all the chainmail codpiece jokes, but it's just gaming culture. We like guys! They're hot!!

dazedsaveends
@GeekyLyndsay Mmm, chainmail codpieces. That reminds me, know any artwork of sexy but still powerful male characters? So hard to find :(

firestormink
@GeekyLyndsay @dazedsaveends Totally. What's wrong with those dicks? I can take a joke. What me show off my approval of your actions!

dazedsaveends
There's nothing misandrist about liking chainmail codpieces. Male bodies are meant to be sexy! We can't help what we like, we're women.

dazedsaveends
I only like the tastefully done chainmail codpiece artwork, of course, not huge bulges. more than a handful/mouthful is a waste!!

GeekyLyndsay
@dazedsaveends I know, I love seeing sexy make characters but they cover up so much. Don't be a prude!

dazedsaveends
@firestormink @GeekyLyndsay I'm glad we have boys like you into gaming who can take a joke! also I bet you have a pretty penis.

dazedsaveends
There's nothing wrong with sexy chainmail codpieces. sure they're not realistic, but this is FANTASY gaming, right?

dazedsaveends
@GeekyLyndsay I'm going to write a book mocking all the sexist women gamers who ostricize boys. It'll be called "The Quintessential Boytoy."

dazedsaveends
@GeekyLyndsay My clever plan to mock misandric women will be to repeat sexist stereotypes about boy gamers & characters. WHAT A RIOT

GeekyLyndsay
@firestormink dick pics or get out, I know @dazedsaveends will back me on this LOL!!

dazedsaveends
@therobotviking It started when @GeekyLyndsay insisted on bringing her husband along to gaming. boys just usually don't fit in at RPG tables

dazedsaveends
@GeekyLyndsay @firestormink Let's think about this productively... how can we get more boys into gaming? without changing gaming of course.

dazedsaveends
@GeekyLyndsay The hard part of course is that gaming just doesn't appeal to boys. we can try anyway--maybe give them chocolate on crithits?

GeekyLyndsay
@dazedsaveends men change the dynamic of the table and don't get my sense of humor. It's just not how I game. This can't be my fault at all.

dazedsaveends
#dnd tip: Try to think about how to make your campaign appeal to boys too, not just women gamers. Maybe add more horses?

dazedsaveends
I guess when it comes down to it, gaming just doesn't offer anything for boys, being so women-centric. So why bother trying?

firestormink
@dazedsaveends @GeekyLyndsay Maybe we could, I don't know, maybe let me have a say in what's going on? Maybe offer an opinion? Ideas?

dazedsaveends
#dnd tip: Don't make all your male NPCs into shallow caricatures defined primarily by gender; they can be as interesting as the women NPCs!

dazedsaveends
@firestormink ... haha that's cute, but @GeekyLyndsay and I are trying to work this out. Don't you have to make me a sandwich or something?

dazedsaveends
Maybe we need more examples of strong male characters in chainmail codpieces. With long, broad swords. Mmmm. That'll get boys into gaming.

dazedsaveends
#dnd tip: Throw in roleplaying opportunities for male players, who usually aren't into the tactical combat as much as women gamers are.

firestormink
@dazedsaveends @GeekyLyndsay OT can I copy this down and post it on that blog thing I does?

dazedsaveends
@firestormink How cute, you have a little blog? Is it about boys in gaming?

dazedsaveends
@GeekyLyndsay I usually don't allow more than one boy at the table, because whenever you have two, they start catfighting for attention.

dazedsaveends
I do like that they hired @mikemearls to write his "Confessions of a Boy Gamer" column so that Dragon magazine isn't just a big beaver-fest.

firestormink
@dazedsaveends @GeekyLyndsay I do have a blog. I write about games and designing and writing. I talk about men and games all the time!

dazedsaveends
@firestormink It's such a good thing you're doing by being a boy gamer. Haha I keep getting you confused with the other boy gamer who blogs!

dazedsaveends
@firestormink I bet you get hit on all the time by the women you play with, haha

Thursday, March 3, 2011

Just a quick tip ...

Dear people who made this ad on Drivethru RPG:





You might want to consider all the non male GMs that are work hard to give their players a great and fun experience in their gaming lives. They work just as hard, frequently having to deal with a lot more crap that male GMs don't have to put up with. They too deserve an ad that doesn't exclude them.

Really, it's not that hard to do either.

Here are some example copies:

No GM, No Dice ... Bribe them with something Nice
No GM, No Dice ... Give gifts to keep rolling.
Think of your GM ... Think of your Character ... Get your GM a gift that keeps your character breathing.

Now, are they all good copy? Not really. But when your ad excludes half of the population you can clearly make the argument that it's bad copy too.

Friday, January 14, 2011

TL;DR version of a response to Steven Long's IPR post

I was going to write a long post about Steven Long's post over at IPR. It was going to be filled with quote things and stuff like that, but in the end I think I could boil it down to the tl;dr version.

Who cares? Makes games you want to play and have fun with it. Now I go write my own IP and pine for a Veronica Mars RPG.

Look at that. 120 characters.

Thursday, March 11, 2010

Saturday, September 26, 2009

Ableism in RPGs

What is Ableism you wonder?

That's fine I can give you a quick run down on it. Basically, much like the -isms it follows, ableism is the act of discriminating against someone because of a disability. This disability may be physical, it may be mental but it is not what is treated as "normal."

Why do a post on this you ask?

Well, it just hit me when I was reading the description of a free RPG on the free rpg blog. It was titled "Glorious Multiple Personality Disorder with Joe in Ten Persons." Now, the game itself has nothing to do with DID (the actual correct way to say what was called in the 80s MPD but is still alive and kicking thanks to television and movies) and it looks pretty cool. However, the tag line got me thinking of all the crap that's been put into roleplaying games when dealing with mental disability it's not even funny.

Much like sexism and racism and all those -isms that try to shock us out of our privilege, able-ism is right up there. We have to understand that when making a game that there are people who are going to be playing in it. People who may, just may, have the disorders that are listed as "character flaws" in a game. If we want to be inclusive then maybe taking that crap out is worth looking at, even when we review things.

This isn't really a huge in depth post in regards to something. Just something that set me off on a late night working on other projects.

Firestorm Ink's Fan Box