Showing posts with label race. Show all posts
Showing posts with label race. Show all posts

Monday, April 2, 2012

RPG Review Recess - Dog Eat Dog

Liam Burke is running a kickstarter of his RPG called Dog eat Dog. He posted a notification saying that if you were going to play it, or were a designer and wanted to write something for it he'd give you the text in advance and you could use it to play. I asked if I could see it, and he was gracious enough to let me look at it. I have only one word for it. Wow. Wow. Wow. Just the text this book is only 9 pages, but I have not seen anything that comes remotely close to dealing with colonization. Ever. It's straightforward, the rules are simple to grasp, and if you've done any study in any type of Colonial history, or context you'll get why the rules are the way they are. Character creation is set up with just three or four descriptive words or phrases that help define the indigenous population and the colonizers. The game itself is a story game, which means that if you're looking for stats and figures and a lot of dice rolling you aren't going to find it here. That's also not really the point of this game. Because the rules themselves are geared towards the Colonizer. It's brilliant how that works too, you come to an agreement or one gets forced upon you. I can't wait to play this game. I really can't. I want to do something like do it over Skype or something just because ... yeah. I want to get this game played. If you need more reading there's a play report here by people far more important than I am. My suggestion, you go to the kick starter page and back it.

Tuesday, May 31, 2011

BLARGH! ARGH! or why Sid Meier such a fucking racist

I have just committed one of the huge cardinal sins of dealing with racism. I have called someone a racist, rather than their actions. However, I think I can be fucking justified with doing it this one time. Why? Well, Sid Meier -- of Civilizations fame -- came up with a game in 1995 called Colonization. That's right, it was a game where you played one of four European Nations who crossed the Atlantic and began a wholesale genocide to colonize and civilize the 'new' lands they found. When I first found it, I was a little taken aback considering that part of the game play, depending on your nation of choice, involved subjugating or eliminating the First Nations that were 'inconveniently placed' on the map. Seriously, the English would send missionaries to convert people. The French would 'negotiate' and 'befriend' the various tribes so that they could use them as soldiers when fighting off the homeland. The Spanish would just kill everything in sight and the Dutch would just steal trade for better resources and more access to the land.

I used to bring it up as something that was a pretty big black eye as far as the gaming community was concerned. I used to also use it as a marker of what was going on 16 years ago in that naive hope that maybe, just maybe we had progressed a little further than that.

Well, the past is come back today and it's upgraded! That's right, in 2008 they re-release Colonization as Sid Meier's Civ 4 - Colonization! Better graphics, better game play, and whole giant metric fucktonnes (which are of course bigger than imperial fucktonnes) of strategically racist fun for the whole family. Don't believe me? Check out the trailer. I'll wait.

whistles

Yeah. Look at these great white people coming in and building their great and powerful forts! Look at the lone 'savage' scouting the Europeans big and powerful walls with trepidation. Look at the theft and lies trading that is going on there! Isn't it great! Look at more important white folks who are busy 'building a country' and fighting for their independence.

Giant, steaming pile of shit.

This is why I feel I can safely say that Sid Meier is a fucking racist. Not only did he make one really racist game, but he then remade the same fucking game! The exact same fucking game!

BLARGH! ARGH!

Am I the only one who sees anything wrong with this?

Sunday, September 27, 2009

Ganakagok - A Not Review

Let me start out by saying that I love Ganakagok. I do. I love the fact that the storytelling is awesome. I love the fact that everything you do is always there in character, either by helping people through your character's past and present actions or by being in the scene at that moment. I love how you can tell a disjointed story and that it's okay to do that. I love how the cards give you something to work off of, it plays perfectly into the style of GMing that I love which is just go off the cuff and see how you can make it work.

However, I do have a small little problem with it. This problem went away long enough for me to buy it after talking to some people but now it's back. You see, Bill is pretty awesome. I've talked to him at Dreamation and I've read some of his critical work and it's really good. My problem is still a little bit on the apropriation end.

When I first heard of the game my appropriation hackles went up. Why? Well, it's a very Inuit flavoured game and Bill isn't an Inuit. Whenever you do something like that it's pretty damned tricky. The key thing to doing anything like this is to make sure that you did your research and that you treat the material with respect. And it's there, but not as much in the book. Out of the references there are only two references that are from original sources. By original sources I mean from actual Inuit people. The Inuit Myths page is run by the Nunavut Artic College and Atanarjuat: The Fast Runner is a movie by Zacharias Kunuk, an Inuit film maker. However, that's it. The rest are from white authors who have written about Inuit culture. Not that this is bad, but it's kind of a lacking list.

I'm personally going to feel better, for the three people who actually read this thing, if I provide a list of additional material for reference when looking at Ganakagok.

There's another film by Zacharisa Kunuk, The Journals of Knud Rasmussen (2006). A portrayal of the lives of the last great Inuit shaman, Avva, and his beautiful and headstrong daughter, Apak. It's based of off the works of a Danish ethnographer.

Here's a list of a group of books you can look up for a non-exhaustive bibliography here. There are suggestions on the site to get a greater list of books but this is a good place to start.

A couple other books you might want to check out are Thomas King's Green Grass Running Water which takes several creation stories and mixes them with real life of many people on an Alberta reserve. The second is Drew Hayden Taylor's Me Funny which is a colleciton of essays on Native Humour.

These two are big suggestions because they deal with the one thing I've run into the couple times I've played Ganakagok (well run it because I'm the only one with a book) we've run into the situation that it plays a bit more like a Skald than a myth. There were little chances for humour, few moments that turned into something that could be funny. It doesn't need to be full of belly laughs but once you read a couple stories you get that there's a sense of humour that's missing. Maybe it's the way we played it, maybe it's the way that it's written, maybe it's a combination of both.

There's a quote that gets used in the "Running the Game" section that I think should be pointed out. It's from Songs of the Dream People and it sounds:

I want to laugh, I, because my sledge it is broken.
Becuse its ribs are broken I want to laugh.
Here at Talaviuyaq I encountered hummocky ice, I met with an upset.
I want to laugh.
It is not a thing to rejoice over.

When I read that in the book it felt more like it was a fatalistic view of what was happening. I feel that what it is that it could be more of a sense of laughing against the world. What I want to try the next time I play is to infuse a sense of humour to the game, just to see what happens.

NOTE: Mistakes addendums: The first is that I gave a non Inuit source in Thomas King's Green Grass Running Water. Still a good book, go read it, but it doesn't really apply as well as when I thought. I just like telling people to go read that book.

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