Tuesday, November 1, 2011

Let us play a blog game: Design by line

Okay. Just had a weird idea. Let's make a game together. Not in the regular let us develop something way, but kind of how we would do one of those creative writing games you do in a class or a writing group.

The rules are that you get to write one line of rules text and it has to relate to the previous line of rules. You don't have to make it fit anything that has gone before.

Just so you are aware, I think we should make this all a creative commons BY-SA license. That way anyone can use what is put up here. Not that I think we are going to get a helluva lot of traffic on this, but I still think it is amusing.

I'll start.

You pick up a D12 and roll it.

33 comments:

Jensan said...

That's how many unresolved conflicts your character is struggling from his/her past.

Telecanter said...

Odd numbers are secrets, even numbers somehow overlap with those of other players.

Jonathan said...

When that's done, roll a d10.

Jensan said...

For every even number up to what you've rolled, that is how many jobs/occupations your character have had up till now (state them on the paper).

Jonathan said...

Which means that if you roll a 1, you've never been employed and you should explain why (lack of experience, disability, extreme wealth, etc.)

callenghast said...

Otherwise, consult Table VII: I've Left This Job, Because..., rolling d30 for each of your jobs.

Jensan said...

Table VII: I've Left This Job Because... (1d30)

1. Ogres are discriminated in the human world

Jonathan said...

2. Nuclear disaster eliminated your job and work place.

Jonathan said...

3 - 7. You were fired out of spite because you annoyed your supervisor.

Jensan said...

8. You were the supervisor and quit because you got annoyed.

Jonathan said...

9-15. Your contract expired because you worked in an industry that doesn't believe in job security.

Jensan said...

16-18: It turned out your employer doesn't actually exist.

Rob Lang said...

19-20: You forgot to turn up for a week.

Jensan said...

21. A kangaroo stole your green card, and you had to embark on an epic quest to retrieve it. When you finally came back, it had already expired.

Jonathan said...

22. One word: Zombies.

Rob Lang said...

23: An employee went postal and killed everyone

(Need to finish this sodding table)

Jensan said...

24. You were replaced by an android that works 1.57% more efficiently.

sheikhjahbooty said...

25. Biological Evolution made your job obsolete.

maledictus said...

26-30. All of the above.

Jonathan said...

When you've completed your job history, you should take a d8 and roll it.

Jensan said...

If the result is a prime number, roll a d6 on the Table II: Mutations table.

Jonathan said...

Table VIII: Mutations (d6)

1 - Extra Limb, you knew it was going to be in here, right?

Jensan said...

2. Roll again on this table, and double the new result (e.g. if you get an extra limb on your new roll, you now have two extra limbs instead).

callenghast said...

3. +2 to any one of your core stats, but gain a Phobia (see Appendix A).

(sorry about the d30 roll before :) --Geoff)

Jonathan said...

4: Nothing, you just look like you've melted a bit.

Amber said...

5. Feathers.

Niniel said...

6. Glow in the dark.

Jonathan said...

Now roll a d4.

callenghast said...

This is how many letters of the Secret Alphabet you know.

Jonathan said...

Now that you've created your character, you will need to know how to resolve conflicts.

Jensan said...

There are three types of conflict, and thus three different ways of solving them.

Jonathan said...

The first type of conflict that comes up is Scientific Conflict.

maledictus said...

You must do a d12 roll against the GM.

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