Okay. Just had a weird idea. Let's make a game together. Not in the regular let us develop something way, but kind of how we would do one of those creative writing games you do in a class or a writing group.
The rules are that you get to write one line of rules text and it has to relate to the previous line of rules. You don't have to make it fit anything that has gone before.
Just so you are aware, I think we should make this all a creative commons BY-SA license. That way anyone can use what is put up here. Not that I think we are going to get a helluva lot of traffic on this, but I still think it is amusing.
I'll start.
You pick up a D12 and roll it.
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That's how many unresolved conflicts your character is struggling from his/her past.
Odd numbers are secrets, even numbers somehow overlap with those of other players.
When that's done, roll a d10.
For every even number up to what you've rolled, that is how many jobs/occupations your character have had up till now (state them on the paper).
Which means that if you roll a 1, you've never been employed and you should explain why (lack of experience, disability, extreme wealth, etc.)
Otherwise, consult Table VII: I've Left This Job, Because..., rolling d30 for each of your jobs.
Table VII: I've Left This Job Because... (1d30)
1. Ogres are discriminated in the human world
2. Nuclear disaster eliminated your job and work place.
3 - 7. You were fired out of spite because you annoyed your supervisor.
8. You were the supervisor and quit because you got annoyed.
9-15. Your contract expired because you worked in an industry that doesn't believe in job security.
16-18: It turned out your employer doesn't actually exist.
19-20: You forgot to turn up for a week.
21. A kangaroo stole your green card, and you had to embark on an epic quest to retrieve it. When you finally came back, it had already expired.
22. One word: Zombies.
23: An employee went postal and killed everyone
(Need to finish this sodding table)
24. You were replaced by an android that works 1.57% more efficiently.
25. Biological Evolution made your job obsolete.
26-30. All of the above.
When you've completed your job history, you should take a d8 and roll it.
If the result is a prime number, roll a d6 on the Table II: Mutations table.
Table VIII: Mutations (d6)
1 - Extra Limb, you knew it was going to be in here, right?
2. Roll again on this table, and double the new result (e.g. if you get an extra limb on your new roll, you now have two extra limbs instead).
3. +2 to any one of your core stats, but gain a Phobia (see Appendix A).
(sorry about the d30 roll before :) --Geoff)
4: Nothing, you just look like you've melted a bit.
5. Feathers.
6. Glow in the dark.
Now roll a d4.
This is how many letters of the Secret Alphabet you know.
Now that you've created your character, you will need to know how to resolve conflicts.
There are three types of conflict, and thus three different ways of solving them.
The first type of conflict that comes up is Scientific Conflict.
You must do a d12 roll against the GM.
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