Monday, September 20, 2010
Game Chef 2010 - Over the Wall
No playtesting, so I guess that means I pulled a Jared? Should that be the new gaming term, the equivalent of pulling a Craig MacTavish only for games?
The link to the game is here.
Monday, September 13, 2010
Game Chef 2010
Anyway, the theme this year is Journey. The ingredients are: desert, city, skin, edge. You have to use three out of the four ingredients. I have about 1.5k words written up already. The title is Over The Wall.
Because its me I decided to focus mostly on flesh. I'll leave that to your imagination until I post more.
Thursday, September 2, 2010
On Time
"What does that mean," you ask? It is quite simple. It means that you do what you say you will do and if you can't you let the client know what is going on and when they can expect the project can be done. Excuses are okay, as long as they are valid. Very few people are unforgiving when it comes to real life getting in the way. It happens to the best of us. Just let us know.
This is totally coming from a personal spot at the moment. I had originally wanted Geasa to be out by Gen Con. Well, the Ashcan at any rate. The reason I got was that I hadn't provided enough direction. Then we talked on the phone and I was told that I had given enough details to get some preliminary sketches done. Then I got nothing.
Now I find myself scrambling to find a designer who will produce material for me. Maybe this way I can make my goal of having it out by October.
Saturday, August 28, 2010
Game Design and the Single Parent
I may only officially be a single parent recently, and that is a rather loose term to use since Monkey's mother still is involved with her life and is where she spends most of her sleep time, but I have been bearing the load of parent hood for over a year now and it made me think about how that impacts how I design games. I do think that it has slowed me down a bit. This only makes sense because that's what parenthood is. You take what you want to do and find a way to wrap it around the vast tracts of time, energy and space that your children demand. It's just that its amazing how much of the time you spend without them is spent on recovering. You kind of got to force yourself to push past that barrier in order to do things like blog, or write a game. This only increases the amount of time you need to recover afterwards. I know that there are days that I sleep about twelve hours bbecause the rest of the week was spent working on two to three hours at most.
There are also these things called conventions. This is where a lot of the networking, personal advertising happens. They are kind of important to go to if you want to do this in any type of seriousness. Things get a lot more expensive when you have to feed another mouth. You can starve yourself if it comes down to it, but when your kid is hungry your going to make sure that they are fed.
That is enough of this, maybe I'll write more when things occur to me.
Monday, August 23, 2010
Party Games
Not to say that these games aren't bad. I love those types of games. One of the homeschooling moms brings in Taboo all the time. I grew up playing Boggle, and Charades, and Pictionary. These games are a lot of fun. They just aren't the types of games that spring to my mind when I start designing games. Then, at Gencon, we were just talking at dinner and making jokes, like any table of friends would do, and all of a sudden a party game sprang out of it.
Now I find myself trying to come up with the rules for this game and its harder than I thought. The problem, unlike the more standard hobby games that I tend to make, is that the game itself is rather simple, and I'm worried that people will get bored with it too easily. Now, instead of cutting overly complicated rules and ideas, I find myself trying to make them up. It is an interesting problem to have for once.
Friday, August 6, 2010
Sitting around at Gencon

This is a shot of me sitting down waiting for people to come out of the dealer's room. It has been a long day. I got to run a game of Geasa that went off really well. I shouldn't really be surprised that this happens anymore. It's happened every time that I've run the game. They have all been amazingly fun and creative. They mave made me love running rpg events again, which was getting harder and harder to do each time O went out and felt like I was pulling my own teeth to get any enthusiam for anything I've created recently.
I'll do a proper write up later of the game. However, so I don't forget, I have to write down a quote from the con.
"I'd play that!" -- Darrin Watts
Wednesday, August 4, 2010
The long drive.

So were making our way to Gencon. It is about an eight hour drive, plus any border stuff you might encounter. Unless you forget your passports. Then you have to turn around and drive an hour back to get them. Ryan, pictured here, was not to thrilled.