Part of the reason why I'm doing this is because I realized lately that what I was doing wasn't trying to make fun of something out of the right place to do it. If you want to really truly and honestly make fun of something, the only way that's right, you have to do it through love. You have to love something and poke fun at its absurdities, absurdities that you indulge in yourself, in order for it to have the kind of funny I'm looking at.
This may be why the jokes that probably work at all are the ones that are the roleplaying ones rather than anything from the game itself. I've played it, I've been around it but I was never really in it.
Without further ado - the Character Creation Overview section.
“Is it better to out-monster the
monster or to be quietly devoured?”
Nietzsche
The first step on your journey down the
paths of blood that people fear to tread is to create your monster. In order to do that you have to follow the
steps we lay down in order without any modifications, lest those who understand
these rules better than you come down on you harder than a Vampire who hasn’t
eaten in a couple of weeks. Your will want
to spend as much time as possible because this will fix your character for
ETERNITY and if you fail here there will be nothing but suffering and torment
the whole time.
There is no pressure, it is merely the
here and forever at stake.
Character Creation Overview
To make thing simpler, so that you aren’t
constantly going back and forth on this like you are doing your taxes by hand
for the first time. You may reference
this overview time and time again when you feel as if you need to find
something to help you with your questions.
The main goal is to guide you down the well trodden path that many
others before you have gone and many others after you will go.
This path is called, the stereotype. You will find them in various different
places and they are quite useful. What
these stereotypes do, if you haven’t heard, is to make thought completely
unnecessary and allows everyone to fully understand who you are by merely
looking at what you think your character should be. There are many to choose from, some of the
most popular are the dark and brooding bruiser who acts like they’re a lone
wolf who doesn’t need a single other person in the world but in reality really
wants a hug. There’s the over-sexed
femme fatale who can only see the world through a sexual lens. There’s the sneaky thief with a mysterious
past that will only be explained later on, a person with a heart of gold but
has to hide for unknown reasons. There’s
usually one ex-priest, quite possibly two and one sheer and utter asshole. There’s always someone playing the asshole
Some people view this process as the
creation of someone who has a story to tell.
These people are fools and have bought into the lies and deceptions of
others. Everyone else is actually trying
to take advantage out of every single loophole and possibility that they
can. They hope that you’re the person
who make the “real” character so they can whip your sorry ass at every single
opportunity. Instead, you should do what
they do, play the numbers and the percentages.
You want to be certain that you aren’t left behind when the insanity
starts
An integral part of this process is the SM
who should endeavor to work really hard with her players and oversee this
process like a prison warden watches over her detainees. She needs to crack down on them for using the
rules in this book to give her a headache.
After all, why should she be the only one suffering? The SM does have final say for all characters
and needs to keep things like story and play balance in mind before approving
anything. However, if the players manage
to sneak one by her she’s going to be stuck with that problem for the rest of
the campaign, which will probably last until the end of this session.
Step 1. Choosing your Monster
What Monster you will play has a huge part
on how you will build them. If you feel
the need to play the ETERNALLY damned vampire, then do so and be prepared to
deliver moody one-liners to the rest of the team. If you feel the need to play someone who is
more in love with being an animal than animals then you might want to consider
the werewolves. If you just want to hug
all the big bad nasties into submission then hunters might be what you want to
play. If you know that you’re a better
roleplayer than those you see who dared to sit at the same table as you, then
you could play a mage. If this paragraph
took you ten minutes to read because you were distracted by everything in the
world then you might want to try fairies.
Whatever you feel like playing, remember
the most important thing in this game is you.
Make sure that this is a character that you really want to play and
leave the hard work of somehow getting all these different characters in the
same room to the SM. That’s why you
roped him into doing the job in the first place.
Step 2. The Character Numbers
Now that you’ve got the monster in your
head, you can now take one of the nice easy to print character sheets and fill
it up with numbers. There will be rules
on how you do that, but the key part is that once you’re doing you will have to
justify what you just did. There are
other methods that can be used, but this post justification method seems to be
the most popular choice. It allows for
some creative background creation to explain why someone can do what they do.
The first section that gets numbers is
your stats. These represent what you
think your character is like after all the boasting and bragging is done. How much they can life, how far they can run,
how attractive they think they are, how smart they want you to think they can
be and all such other things. These
numbers will probably not change over the course of a game so you have to spend
the most time here to make sure that you get the stats that you want. A good SM will make sure the you can’t go
back when you find out you needed a better stat some place else, it’s something
she can use against you and she shouldn’t give that up too easily.
After your stats, the next section that
has points are your skills. These are
like stats but instead of who your character is, they represent what they know
and can do. These will change a lot with
the game itself. The key thing is to
watch everyone else and make sure that you take about as much time as they
do. If not they’ll look off your
character sheet and cheat.
The third set of numbers you get is a
stack of points for a whole bunch of “other” stuff you’ll never really
use. Backgrounds and money and
information and gear and all that kind of stuff, things that you tend to forget
as soon as the game starts. The real use
of these points is to try to find a way to sneak them onto your stats or your
skills and hope that no one notices.
This is a fairly low risk maneuver that will only end up with the SM
asking you to redistribute the points if you get caught. To be fair, you could try to sneak those
points somewhere else but we do advise against this course of action. The first time you get caught, the SM will be
on her guard and you’re more than likely to get punished harsher for future
transgressions.
Step 3. Final Details
Now that you’ve finished your character’s
stats, you’ll need to come up with a description of how your character
looks. That way, the other players can
distinguish between him and the other faceless members of the general
public. There are some pitfalls that
should be avoided but usually aren’t.
Situations where your character has a hair color that is not currently
found on the planet without the aid of dyes and are generally frowned upon. It’s okay to have purple hair, just as long
as the drapes do not match the carpet.
Weird eye colors without the aid of
contacts are discouraged as well. If
these Monsters are doing their best to fit in, then not being able to take out
your cat eye shaped eyes at night is a good way to completely blow that cover.
4. Play the game.
Now that you have all the character
information readily available to both you and the SM you are now ready to play
Monster: The Noun. While other games,
which claim to be story based, will come right out and tell you that in RPGs there
are no winners and losers they would be lying.
There are definitely winners and losers here. Anytime you manage to slip something
unnoticed past the SM, or do something that utterly frustrates her then you’ve
scored a point. Any time you’re able to
screw over another player characters action to your character’s benefit, you’ve
scored a point. If you manage to get the
last slice of pizza before everyone else realizes that it’s the only one left
and you get to gloat about it internally for thirty minutes before someone goes
into the kitchen and comes out demanding who took that last pice. Oh, you’ve also just scored a point.
Whenever a point is scored, it is
appropriate to take you finger and mark a 1 in the air. Some people feel the need to lick their
finger first, to drive the point home, but this is optional. This is done
to let everyone know that you believe that you’ve just managed to pull
something. Something funny enough that
when everyone realizes what you’ve done they will fall down in fits of
laughter.
Doing this has it’s own risks. If everyone else doesn’t think you deserve to
score a point there will be discussion and argument in regards to your ability
to keep score. Be prepared for yelling,
screaming, hair-pulling, slapping and possibly kicks under the table. Be prepared to be targeted, fairly or
unfairly, by the other players. This focus should give you plenty of
opportunities to turn their ploys against them to score more points.
Remember, this game is like a stage, you
want to make sure the spotlight is on you as much as possible. There are so many people playing that there
can only be one PC who is important at any given time. Make sure it’s you.
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